Magnet (5e Equipment)
From D&D Wiki
Cost: 50 gp Creatures within 10 feet of this arrow must make a DC 10 Str save or drop their held items, these items move to the arrow and must be pulled away with a DC 10 Str save. Creatures who are wearing medium or heavy armor within range must make this save as well or be pulled to and grappled by this effect. This effect persist for 1 minute. The second time this is taken the range is increased to 20 feet. The third time it is increased to 30 feet. |
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