Magikarp (5e Creature)
From D&D Wiki
Magikarp[edit]
Small beast, unaligned Armor Class 12 (Natural Armor)
Damage Vulnerabilities lightning Undying. Magikarps refuse to die. If put into any situation spelling death (with the exception of situations involving electricity), a magikarp can make a DC 15 Dexterity check if it can. On success, a magikarp somehow avoids death entirely. Air-Breathing. Magikarp is a water-breather. Somehow, however, it can breath air as though it were water. Dirty Boi. Magikarp can survive in dirty water as though it were pristine. ACTIONSFlail. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 (1d4 - 2) bludgeoning damage. Splash. The magikarp flops around pathetically. All creatures watching it must make a DC 12 Charisma saving throw or be charmed by it for 1 minute creatures charmed by it feel bad for it..
|
MAGIKARP is virtually useless in battle as it can only splash around. As a result, it is considered to be weak. However, it is actually a very hardy POKéMON that can survive in any body of water no matter how polluted it is. |
Back to Main Page → 5e Homebrew → Creatures