Magic Paint (5e Equipment)
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Magic paint is a very powerful and exceedingly rare concoction of ingredients. To concoct the paint, you must mix the leaves of a blue-leaf plant, three bottles of ordinary ink, and a single tear from a beholders large eye. Once these ingredients have been combined, they make enough paint for one bottle full. The paint can be used to paint real objects into existence. At any time, you may use an action to paint an object that you have seen before. Things you must exclude are magical objects, objects the painter has never seen, living things, and things of gargantuan size or larger. This will require using 1/3rd of the bottle, regardless of the object size in question, and some sort of tool to paint with, such as a paintbrush. You make a Performance check, with advantage if you are proficient in the item you are painting with, or if the thing you are trying to paint is in front of you. The result of the check determines the state of the painting created as shown below:
- On a 5 or less, the object is painted, but it is so disproportional and messy that it collapses into nothing the moment it becomes real.
- On a 6-10, the object becomes real, but is quite broken. Anyone who looks at it will instantly know its a painting, and if it is a weapon, you have disadvantage on any attack rolls made with it.
- On a 11-15, the object acts almost exactly like the real thing, and anyone who looks at it will have to succeed on a DC 15 Perception check to identify whether it is real. However, the properties are less than perfect, with a painting of a candle staying stock still, or a painting of a river catching fire.
- On a 16-20, the object will be completely lifelike, and will be virtually identical to its real counterpart. No matter how realistic the painting was, it is still susceptible to liquid. If any of these objects touch water, they will melt into a crumpled heap and be destroyed.
Cost: 100gp
Weight: 1 lb.
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