Magcargo (5e Creature)
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Magcargo[edit]
Small elemental, neutral Armor Class 18 (natural armor)
Saving Throws Str +6, Con +8 Magma Armor. As long as Magcargo is outside its shell any creature within 5 feet of it has resistance to cold damage. Flame Body. Whenever Magcargo is hit by a non critical Melee Attack The attacker must make a DC 15 Constitution Saving throw or take 4 (1d8) fire damage. After that, the creature must also make a DC 15 Constitution or take 4 (1d8) at the start of their turn. Also On a failure, they must make the save again at the start of their next turn. This does not happen if Magcargo is currently in its shell. ACTIONSSlam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d8 + 3) bludgeoning damage and 21 (4d8) fire damage. Rock Throw. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 30 (8d6 + 3) bludgeoning damage. Flame Burst (Recharge 5-6). Magcargo exhales a fireball. Each creature in a 20-foot-radius sphere centered on the point of the attack must make a Dexterity saving throw., taking 24 (6d8) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. And it ignites flammable objects in the area that aren’t being worn or carried. BONUS ACTIONSWithdraw. As a bonus action, the Magcargo withdraw entirely into its shell. While in its shell, the Magcargo gains +5 to its AC and advantage on all Strength and Constitution saving throws. While Magcargo is in its shell, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it also can't take reactions. To exit its shell it must take a bonus action.
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Magcargo lives on volcanic mountains and resembles a snail with a body made from magma and a stone shell. Magcargo has an extremely hot body. It evolved from Slugma (5e Creature) |
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