Maedar (5e Creature)
Maeadar[edit]
Medium monstrosity, lawful evil Armor Class 15 (natural armor)
Skills Deception +3, Perception +3, Stealth +4, Survival +3 Earthwalker. The maedar can only use its burrowing speed to move through stone, and it does so by phasing into the stone, leaving behind no hole or marks. If a mold earth spell or similar magic is cast on an area the maedar is occupying, it takes 4 (1d8) necrotic damage and is stunned until the end of its next turn. If a passwall spell, a portable hole, or similar magic is cast on an area the maedar is occupying, the maedar is killed instantly. Slow Immunity. The maedar is immune to spells and magical effects that would reduce its movement speed, such as a slow spell. Snake Charmer. Any snakes with an Intelligence score of 3 or lower that can see the maedar are charmed by it. Stone Breaker. The maedar deals double damage to objects and structures made of stone. ACTIONSMultiattack. The maedar makes two slam attacks. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. BONUS ACTIONSStone to Flesh (5/Day). Immediately after a successful slam attack against a petrified creature, the creature loses the petrified condition.
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Maedar are a rare male variant of medusae. They are tall, bald, chiseled humanoids covered in sprawling, swirling patterns resembling tattoos, and as such can easily blend into most humanoid societies, though their affinity for snakes and the convenience of earthwalking often betrays their monsterfolk nature, especially in underdark communities. |
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