Machine Lifeform, Adam Evolved (5e Creature)
From D&D Wiki
Adam[edit]
Medium construct, neutral evil Armor Class 16 (natural armor)
Saving Throws Dex +7, Int +8 Aberrant Nature. Adam's creature type is simultaneously construct and aberration. False Appearance. Adam is indistinguishable from an ordinary human. Any creature observing him must make a DC 16 Wisdom (Insight) check to determine that he is a construct. Immutable Form. Adam is immune to any spell or effect that would alter his form. Legendary Resistance (3/Day). If Adam fails a saving throw, he can choose to succeed instead. Magic Resistance. Adam has advantage on saving throws against spells and other magical effects. Magic Weapons. Adam's unarmed strikes are magical. On a hit, they inflict an extra 7 (2d6) radiant damage as shown in the entries below. ACTIONSMultiattack. Adam makes three unarmed strikes or four energy bolt attacks. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and 7 (2d6) radiant damage. Energy Bolt. Ranged Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 9 (1d12 + 2) radiant damage. Special Attack (Recharge 5-6). Adam makes one of the following attack options: REACTIONSReflecting Shield. Adam adds 5 to his AC against a ranged weapon or spell attack that would hit him. To do so he must be able to see his attacker. If this reaction causes the triggering attack to miss his new AC by 5 or more, Adam can force the attack to target his attacker instead. LEGENDARY ACTIONSAdam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Adam regains spent legendary actions at the start of his turn. Teleport. Adam teleports, along with anything he is wearing or carrying, up to 100 feet to an unoccupied space he can see. |
Main article: Machine Lifeform, Adam (5e Creature) These statistics represent Adam in his prime. Having grown into his full power, he can now teleport at will and throw strikes wreathed in strange, otherworldly energy. He can direct that same energy to erupt from the ground, unseating his foes, and can exert a malign influence over the minds of others. Adam's LairWhen Adam is not leading the machine lifeforms in person, he dwells in a strange replication of a human city. The structures of this empty town are intricately detailed, featuring architectural flourishes and embellishments from many different eras and styles. However, this attention to detail is superficial: the buildings themselves are solid blocks without interiors, and their doors and windows cannot be opened. Buildings which Adam has not yet finished are colourless, and have strange cubes sticking out of them. These cubes respond to Adam’s will, and he can manipulate them for attack and defense. Adam has a Challenge Rating of 17 (18,000 xp) if he is encountered within his lair. Lair ActionsWhen fighting in his lair, Adam can use lair actions. On initiative count 20 (losing initiative ties), Adam can take one lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
|
Back to Main Page → 5e Homebrew → Creatures