Mace, Orc Tribal (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | 35 gp | 1d8 | 2 lb. | 2 | |||||||
Diminutive | 35 gp | 1d10 | 2 lb. | 5 | |||||||
Tiny | 35 gp | 2d6 | 2 lb. | 10 | |||||||
Small | 70 gp | 2d8 | 10 lb. | 20 | |||||||
Medium | 70 gp | 3d6 | 20 lb. | 40 | |||||||
Large | 140 gp | 4d6 | 40 lb. | 80 | |||||||
Huge | 280 gp | 6d6 | 100 lb. | 160 | |||||||
Gargantuan | 560 gp | 8d6 | 160 lb. | 320 | |||||||
Colossal | 1120 gp | 12d6 | 240 lb. | 640 | |||||||
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An orc tribal mace is made of metal, even the haft, which makes it very hard to break, and so heavy that it imposes a −1 penalty to Armor Class because it is difficult to recover quickly from swinging it. An orc tribal mace is too large to use without special training (the appropriate Exotic Weapon Proficiency feat).
Creatures larger than the intended size of the wielder may treat an orc tribal mace as a martial weapon. Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate Exotic Weapon Proficiency feat, the creature must choose at the beginning of each turn whether to wield as a non-finessable light weapon or a one-handed weapon), and as a (finessable) light weapon for creatures three sizes larger. In all cases, the penalty for weilding an inappropriately sized weapon still applies.
A creature that wields an orc tribal mace sized for a creature two or more sizes smaller than itself does not suffer the Armor Class penalty, nor does a creature wielding one in two hands sized for a creature one size smaller than itself.
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