Lyn (5e Race)

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Lyn[edit]

Physical Description[edit]

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Official game art

The lyn are humanoids with squirrel-like features. They sport large ears to the sides of their head and thick, bushy tails. However, these can also vary widely between lyn, with some that have thinner, dainty tails, and longer, pointed ears. The fur can range from browns, blacks, reds, and even snow white. Lyn are also characteristically short, but they are not lacking in strength of character.

History[edit]

The lyn, with their large ears and dainty tails, are descendants from the Kirin, legendary animals that were both mischievous and unpredictable.

The lyn have not survived in this dangerous world by mere chance; they have innately acute senses which steer them clear from danger and allow them to see treachery and deception where others cannot. More famously, the Lyn use these highly attuned senses to converse with beings from the Spirit Realm granting them the ability to commune with familiars and harness the power of the earth.

Personality[edit]

The lyn are known for their somewhat unpredictable nature. During a single conversation, it is not unusual for a lyn to convey a multitude of emotions, including hatred, fear, jealousy, love, and respect. As such, it can be a rollercoaster talking with lyn. They even keep their allies guessing and can pull various expressions with record timing, depending on how they feel.

Lyn Traits[edit]

Ability Score Increase. Your Wisdom increases by 2 and your Intelligence score increases by 1.
Age. Lyns reach adulthood in their mid-teens, and usually, live to be just over 100 years old.
Alignment. Lyns usually tend toward chaotic alignments, as their outlook takes influence from their fey allies.
Size. Lyns stand between 3 and 4 feet tall and weigh around 30 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Spirit Magic. You know the druidcraft cantrip. You can also cast the entangle spell with this trait. You can cast spike growth without expending a spell slot, and you must finish a long rest before you can cast it this way again. You can also cast this spell using any spell slots you have. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, Charisma (you choose when making this character).
Lightweight. You are able to jump twice as high and far. You also gain advantage on any (Acrobatics) and (Athletics) when performing a high or long jump.
Summoner. You are able to double the duration of any spell of the conjuration school once, declaring it before you cast the spell. Once you cast a spell with this trait, you can't use this trait again until you finish a long rest.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 0'' +2d4 30 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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