Lychguard (5e Creature)

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Lychguard[edit]

Medium construct, neutral evil


Armor Class 20 (natural armour, shield)
Hit Points 78 (12d8 + 24)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 11 (+0) 10 (+0) 14 (+2)

Saving Throws Str +7, Wis +4, Cha +6
Skills Deception +6, Perception +4
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, fire, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 14
Languages Common, Necron
Challenge 9 (5,000 XP)


Brute. A melee weapon deals one extra die of its damage when the necron hits with it (included in the attack).

Regeneration. The necron regains 10 hit points at the start of its turn if it has at least 1 hit point.

Rejuvenation. If its tomb world is intact, a destroyed necron gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within the tomb world.

ACTIONS

Multiattack. The lychguard makes two melee attacks.

Hyperphase Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) slashing damage and 7 (2d6) necrotic damage.

Dispersion Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and 3 (1d6) force damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed 5 feet away from the necron and knocked prone.

REACTIONS

Missile Protection. In response to being hit by a ranged weapon attack, the necron raises its shield. Roll a d8. On a 1 to 7, the necron takes no damage from the attack. On an 8, the necron takes no damage from the attack, and the attack is reflected back at the attacker as though it originated from the necron, turning the attacker into the target.

Necron_Lych_Guard.png
[Source].

The necron overlords and lords made the lychguards as their own personal defense force. When not directly defending their leaders, these skeletal monsters patrol the galaxy in search of beings that would pose a threat to the rise of the necron hierarchy. They stand 8 feet tall and will not stop moving toward their target.
Given their size and strength, they can wield their larger equipment with the same ease as a human with a shortsword.
When a necron falls in battle, its allies will attempt to recover the broken body to repurpose it on their home world.

Variant: Lychguard Warscythes

Some lychguards wield warscythes instead of hyperphase swords and dispersion shields. A lychguard with a warscythe has AC 18, doesn't have Missile Protection and has the following actions:
Multiattack. The necron makes two attacks with its warscythe. It makes both attacks with the same profile.

Warscythe Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (5d8 + 3) slashing damage and 13 (3d8) necrotic damage.

Warscythe Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) piercing damage.

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