Lullabile (5e Creature)
Lullabile[edit]
Small plant, unaligned Armor Class 12 (natural armor)
Damage Vulnerabilities fire ACTIONSBile (Recharge 4-6). One creature that the lullabile can see within 5 feet of it must succeed on a DC 10 Dexterity saving throw or take 35 (8d6 + 7) acid damage. Lullaby. Each creature within 60 feet that can hear the lullabile makes a DC 13 Charisma saving throw. On a failed save, a creature is charmed for 1 minute and unable to move away from the lullabile while charmed this way; creatures which the lullabile has already charmed are additionally stunned for 1 minute. Each time a creature charmed this way takes damage, it can remake its saving throw, ending the effect on itself on a success.
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This colorful plant coos and twitters a complex song from its esophageal vents, carrying with it a soothing subliminal enchantment. Its strength intensify with the croaking of its eye-like vocal sacs, inhibiting the senses of other creatures and causing total loss of consciousness at closer range. Once its prey is motionless, the lullabile regurgitates a thick, soupy fountain of digestive enzymes and reduces the victim to a soft, damp paste. After planting its taloned roots in these pulpy remains, it will enter an inactive feeding stage that may last many months. |
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