Lucario (5e Creature)

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Lucario[edit]

Medium elemental, any alignment


Armor Class 17 (natural armor)
Hit Points 136 (21d8 + 42)
Speed 45 ft.


STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 15 (+2) 16 (+3) 18 (+4) 13 (+1)

Saving Throws Str +6, Wis +7
Skills Perception +10
Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities poison
Senses passive Perception 20
Languages Common
Challenge 6 (2,300 XP)


Aura Sight. The lucario can sense the presence and location of any creature within 300 feet of it that has a Charisma of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Steadfast (Recharges after a Short or Long Rest). If the lucario takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Justified. If the lucario take 30 or more damage on one turn, it has advantage on all attack rolls until the end of its next turn.

Inner Focus. The lucario has advantage on saving throws against being charmed or frightened.

ACTIONS

Multiattack. The lucario makes one Aura Sphere attack and one Metal Claw attack. or it can use two meteor mash attacks.

Aura Sphere. Ranged Weapon Attack: +5 to hit, range 15 ft., one target. Hit: 15 (3d6 + 5) force damage.

Metal Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

close combat (recharge 6). Melee weapon attack:+8 to hit, reach 10 feet., one target. Hit: 35 (10d6) force damage. all attack rolls against lucario have advantage until the start of its next turn.

meteor mash. ranged weapon attack: +5 to hit, range 60 feet., one target. hit 14 (2d10+3) force damage


lucario.jpg
A Lucario Source

A lucario is a type of steel elemental that can sense the auras of nearby creatures. It uses its own aura to empower its fighting spirit and lead it to victory.


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