Lizardfolk, Bloodkin (5e Creature)

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Lizardfolk, Bloodkin[edit]

Medium humanoid (lizardfolk), neutral


Armor Class 17 (bone armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 7 (-2) 15 (+2) 9 (-1)

Saving Throws Con +5, Wis +4
Skills Acrobatics +6, Intimidation +3, Perception +4, Stealth +8, Survival +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic
Challenge 4 (1,100 XP)


Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Standing Leap. The lizardfolk's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Multiattack. The lizardfolk makes two attacks: one with its bite and one with its shortsword or dart.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dart. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.


Bloodkin lizardfolk average around 8 feet tall and weigh around 400 to 450 pounds. They have a large stocky build with an upright posture and they're very muscular. Bloodkin lizardfolk have bright red scales and two sets of frills, which are usually off-white with dark red highlights. For males, one of their frills goes from the brow to the mid-neck, and the other one starts at the end of their lower jaw to their collarbone. Females have more spike-like frills, and both sets of frills go from their brow to the tip of their tail.
Bloodkin lizardfolk are larger and stronger than common lizardfolk and their highly developed leg muscles allow them to leap great distances.

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