Living Mundarian Shop (5e Creature)

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Living Mundarian Shop[edit]

Gargantuan construct, unaligned


Armor Class 25 (natural armor)
Hit Points 585 (30d20 + 9)
Speed 120 ft.


STR DEX CON INT WIS CHA
25 (+7) 6 (-2) 28 (+9) 12 (+1) 10 (+0) 18 (+4)

Saving Throws Str +24, Con +24 Cha +24
Skills Deception +8, Persuasion +8
Damage Resistances acid, cold
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses darkvision 600 ft., passive Perception 19
Languages understands common , speaks through creating words in the shop's ledger attached to the counter.
Challenge 12 (8,400 XP)


False Appearance. While resting, a Living Mundarian Shop is indistinguishable from any other basic mundane adventuring gear shop.

Blending In. The Living Mundarian Shop can blend in with other buildings in a town by changing its appearance.

Immutable Form. The Living Mundarian Shop is immune to any spell or effect that would alter its form.

Limited Magic Immunity. The Living Mundarian Shop can't be affected or detected by spells of 7th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Immovable. The Living Mundarian Shop can make a Strength saving throw in place of a Dexterity saving throw to avoid being pushed or pulled. Even if it is moved against its will, the distance it is pushed or pulled is reduced by 30 feet.

Mobile Garrison. The Living Mundarian Shop can hold and transport up to 40 Medium creatures or 20 Large creatures. Creatures inside the Living Mundarian Shop have total cover against attacks and effects originating from outside it. A creature that is still inside a Living Mundarian Shop when it reaches 0 hit points takes 110 (20d10) bludgeoning damage as it is crushed underneath several tons of rubble and debris.

Unimpeded Movement. The Living Mundarian Shop can move through the spaces of Large or smaller hostile creatures, and it can ignore difficult terrain or other effects that impede movement.

ACTIONS

Multiattack. The Living Mundarian Shop can make two attacks: two with its crush ability, two with its Magic Cannon, or one of each.

Crush. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 58 (8d12 + 10) bludgeoning damage, and the target is restrained until the Living Mundarian Shop moves. Restrained creature can escape with STR Check DC18.

Magic Cannon. Ranged Weapon Attack: +12 to hit, range 600/1,200 ft., one target. Hit: 62 (10d12 + 10) force damage.

Repair. The Living Mundarian Shop rebuilds itself and regains 49 (3d10 + 10) hit points.


The Living Mundarian Shop is a living adventurer's shop created by powerful magic. Its size can vary but is no larger than 900 square feet. The Mundarian Shop is sentient but loyal to it's sole resident, the Mundarian Shopkeeper. Only the Mundarian Shopkeeper can communicate with these constructs through reading and writing in the shop's ledger that is firmly attached to the countertop. If the Mundarian Shopkeeper is killed, he/she can be replaced by anyone, but the Living Mundarian Shop would have to agree to let you live there and choose to keep living. The Shop may choose to kill anyone whom tries. The shop may just choose to relocate into a remote area and enter the eternal slumber beginning the decay process.

The Living Mundarian Shop can relocate to wherever it wishes or by the request of the shopkeeper. When the Shop relocates or is in battle it pulls its foundation up from the settled mud with four sturdy 6ft long stonework stilts that act as legs. The shop can move surprisingly fast. There is little that will slow it down either. The shop can attack by basically sitting on something or casting its magic cannon from the roof of the structure. The shop is also capable of repairing itself.

The Living Mundarian Shop can also blend in with its surroundings. It can take on the style of other buildings nearby or match the appearance of the land its on, such as colors and materials. The shop is happy to live in one place for many years without moving. As long as the threat is not too great, it doesnt mind one bit. Some Mundarian Shops, however, love to be adventurous and find new places to live. All in all, what is a shop without visitors?

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