Mundarian Shopkeeper (5e Creature)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 18:09, 6 March 2024 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Hit points are incorrect. Legendary actions don't work like that.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

[edit]

Medium humanoid (Mundarian), no alignment


Armor Class 20 (natural armor)
Hit Points 95 (10d8 + 5)
Speed 60


STR DEX CON INT WIS CHA
10 (+0) 22 (+6) 20 (+5) 16 (+3) 18 (+4) 18 (+4)

Saving Throws Dex +8, Con +7, Cha +6
Skills Acrobatics +8, History +5, Insight +6, Perception +6, Sleight of Hand +8, Stealth +8, Survival +6
Damage Resistances bludgeoning by non-magical weaons and psychic
Condition Immunities charmed, exhaustion, frightened
Senses passive Perception 15
Languages Common, Undercommon
Challenge 4 (1,100 XP)


Mundarian Communication. The Mundarian shopkeeper can communicate with the Living Mundarian Shop through reading and writing in the shop ledger firmly fixed to the countertop.

Hidden in Plain Sight. The Mundarian shopkeeper can hide in plain sight (at-will) as a bonus action. The shopkeeper can silently hide and move around as if invisible as long as he/she is inside of the Living Mundarian Shop.

Disguise Self. The Mundarian shopkeeper can cast disguise self at-will up to 6 times per day.

Mundarian Dependency. The Mundarian shopkeeper can live for hundreds of years, but will die in just a few weeks outside of his/her Living Mundarian Shop.

ACTIONS

Multiattack. The Mundarian Shopkeeper attacks twice. Two successive unarmed Slaps.

Unarmed Slap. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (2d6 + 6) bludgeoning damage. The shopkeeper slaps you with an unusually hard slap only earned from years of slapping practice.

REACTIONS

Can cast shield as a reaction 3 times a day.

LEGENDARY ACTIONS

Run Away. The Mundarian shopkeeper can as cast an advanced form of Mysty Step on him/herself and the Living Mundarian Shop as a reaction. This can only be done if the Mundarian shopkeeper is below 20 HP and is about to get hit again. The shopkeeper and the shop is instantly teleported up to 60ft away in a safe spot so they can begin to run away. Any other creature within the shop will be left behind.

The Mundarian Shopkeeper resides in a Living Mundarian Shop. The Shopkeeper can live for hundreds of years, but will only live just a few weeks outside of the shop. Mundarian Shopkeepers are an interesting and rare race of humanoids. They look just like any other human but they will almost always appear elderly in nature. They typically feel that elderly people are most overlooked and wish to keep it that way. The shopkeeper can easily disguise his/herself. This is something they will do if they leave the shop temporarily or relocate the shop. They are extraordinarily quick runners and prefer a good slap over using weapons.

No one knows for certain how they came to be, but there are rumors of that they were once created by powerful mages of the past that no longer exist. Some believe that there are more of them out there than we know. They are not illusions. The only way one can know that a person is a Mundarian shopkeeper is by seeing the Shop move. It is said that the shops are happy to live in one place for hundreds of years without moving.

The Mundarian Shopkeeper can communicate with its Living Mundarian Shop through reading and writing in a ledger firmly fixed to the countertop. Should a Mundarian Shopkeeper be killed, Living Mundarian Shop may choose to befriend you, kill you, or find a resting place to never wake again bringing on the start of its decay process.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: