Lightseeker (5e Creature)

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Lightseeker[edit]

Medium aberration, chaotic evil


Armor Class 22 (natural armor, shield)
Hit Points 537 (25d8 + 425)
Speed 50 ft.


STR DEX CON INT WIS CHA
45 (+17) 45 (+17) 45 (+17) 45 (+17) 45 (+17) 45 (+17)

Saving Throws Str +19, Dex +19, Con +19, Int +19, Wis +19, Cha +19
Damage Immunities acid, cold, fire, force, necrotic, poison, thunder
Condition Immunities poisoned
Senses passive Perception X
Languages


Dark Petrification. While in darkness, the lightseeker is considered petrified.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

3.00
(one vote)

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