Lightkeeper (3.5e Prestige Class)

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Lightkeepr[edit]

We shall keep the light shining true!
—Marcus Tappelton, gnomish Lightkeeper

Lightkeepers are one of the more well-known high classes of the Church of Modroben. They are known for arriving when undead attacks are nigh and holding down homes, villages and cities with powerful protection magic.

Becoming a Lightkeeper[edit]

Lightkeepers join this order in order to help others and prevent undead from taking over. Intelligence and Strength are the most important Abilities.

Entry Requirements
Alignment: Any Good.
Base Attack Bonus: +2.
Race: Any.
Spellcasting: Mageclaine/Spellclaine 7.
Patron: Modroben.
Entry Requirements
Alignment: Any Good.
Base Attack Bonus: +3.
Skills: Knowledge (necrology) 5, Survival (any) 5.
Spellcasting: Greenclaine 7.
Patron: Modroben.
Table: The Graylimm


Hit Die: d6


Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Inspire Courage 1 +1 level of existing spellcasting
2nd +1 +3 +0 +3 Inspire Courage 2 +1 level of existing spellcasting
3rd +2 +3 +1 +3 Inspire Courage 3, Magic Circle Against Evil +1 level of existing spellcasting
4th +2 +4 +1 +4 +1 level of existing spellcasting
5th +3 +4 +1 +4 Inspire Courage 4 +1 level of existing spellcasting
6th +3 +5 +2 +5 +1 level of existing spellcasting
7th +4 +5 +2 +5 +1 level of existing spellcasting
8th +4 +6 +2 +6 Inspire Courage 5 +1 level of existing spellcasting
9th +5 +6 +3 +6 Prismatic Wall +1 level of existing spellcasting
10th +5 +7 +3 +7 Inspire Courage 6 +1 level of existing spellcasting

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (necrology) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis). Spellcraft (Wis).

Class Features[edit]

Like all members of the Church of Modroben, Lightkeepers are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Lightkeeper powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Lightkeeper:

Spellcasting: At first level and every level thereafter, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

Spells: To cast a particular spell, you must have a Intelligence score of at least 10 + the spell's level. Your bonus spells are based on your Intelligence. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Int bonus (if any). Lightkeepers are Abjurers and gain the standard bonus spell every day from their school.

Inspire Courage: Lightkeepers can rally people who are being attacked by undead, giving them greater courage. This power works only on living people who are not members of the Church of Modroben (i.e. non-Claine). The power works on a number of people equal to five times the Lightkeeper's Intelligence modifier. Those affected may make a Will save to resist if they choose. They become immune to the fear caused by undead and have a +1 morale bonus to all rolls. This lasts as long as the undead attack continues or a maximum of one hour per Lightkeeper level. It costs the Lightkeeper six spell levels from his daily allotment.

At second level, those whom the Lightkeeper has inspired gain the effect of Protection From Undead, which functions just like SRD:Protection from Evil spell that works only on undead (who don't have to be evil).
At third level, those whom the Lightkeeper has Inspired can use his Will save bonus.
At fifth level, those whom the Lightkeeper has Inspired can use his Intelligence modifier as their Strength/Dexterity modifier for attack rolls.
At eighth level, those whom the Lightkeeper has Inspired can deliver touch-based spells through each other's hands.
At tenth level, those whom the Lightkeeper has Inspired receive the effect of a Holy Aura spell.

Magic Circle Against Evil: At third level, the Lightkeeper can cast Magic Circle Against Evil three times per day.

Prismatic Wall: At ninth level, the Lightkeeper can cast Prismatic Wall one time per day.

Pages related to Modroben, a god of the Theonosis setting (external)
Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
At 7th level, qualified Claine may join one of the Claine Prestige Classes

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