Lesion (5e Creature)

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Lesion[edit]

Medium undead, chaotic evil


Armor Class 11 (natural armor)
Hit Points 51 (6d8 + 24)
Speed 20 ft., fly 10 ft. (hover)


STR DEX CON INT WIS CHA
14 (+2) 7 (-2) 19 (+4) 3 (-4) 8 (-1) 3 (-4)

Saving Throws Wis +1
Proficiency Bonus +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)


Adhesion. A creature that touches the lesion or hits it with a melee attack while within 5 feet of it takes 4 (1d8) poison damage and adheres to the lesion. A Huge or smaller creature adhered to the lesion is also grappled by it (escape DC 12).

Stench. Any creature that starts its turn within 10 feet of the lesion must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the lesion's stench for 24 hours.

Undying. The lesion regains 3 (1d6) hit points every 10 minutes, provided it has at least 1 hit point.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 6 (1d12) poison damage.


lesion.png
Art by Jonathan Wojcik

This bizarre monster begins its existence as a spontaneous parasitic teratoma in the innards of a zombie, growing and feeding until large enough to "hatch" and gnaw its way out of its "parent." While it need never touch the ground, a lesion dislikes freely floating and can propel itself only weakly through the air, sometimes finding itself at the mercy of strong winds. Instead, it keeps itself anchored by at least one appendage at a time, swiftly pulling itself along solid surfaces.
While a lesion can subsist on almost any organic matter, it particularly craves fresh brains, and may spin a web of its own pus to ensnare living prey. When several lesions meet, they may even dig a pit and form a "glue trap" from their own mushy bodies.
Lesions emit a rather pitiful selection of gasps, whimpers, sighs and brief, shuddering moans. What sounds like disgust, however, is usually pure excitement as the monster catches the scent of fresh food. With its soft, slimy form, it may even squeeze itself completely inside the corpse of fresh prey, wallowing in its meal with sheer delight.

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