Legion Fusion (5e Creature)

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Legion Fusion[edit]

Large aberration, legionis' alignment


Armor Class 21 (natural armor)
Hit Points 200
Speed 50 ft., teleport 10ft.


STR DEX CON INT WIS CHA
18 (+4) 30 (+10) 20 (+5) 16 (+3) 22 (+6) 10 (+0)

Saving Throws Str +10, Dex +16, Con +11, Wis +12
Skills Athletics +10, Acrobatics +16
Damage Vulnerabilities psychic
Damage Resistances fire, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages same as Legionis but can't speak


Magic Weapons. Your attacks are magical.

Cosmic Speed. If you teleport within 5ft of a creature, your next attack against it has advantage.

ACTIONS

Multiattack. You can make 3 attacks with your Astral Claws.

Astral Claws. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 27 (3d10 + 10) slashing damage.

Laser Field (Recharge 4-6). You channel the power coursing through your evolved body and fire it through your claws. Every creature in a 60ft cone must succeed a DC 20 Dexterity saving throw or take 8d10 radiant damage on a failed save, or half damage on a success.

Astral Shockwave (Recharge 6). All your power compressed down to a singular point, and released in a devastating blast that can turn even the strongest foes to nothing. Every creature within a 20ft radius of you must succeed a DC 20 Constitution saving throw or take 6d10 force damage and 6d10 radiant damage, or half as much on a success.


File:Legion Fusion.jpg See Legionis (5e Class)


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