Legion (5e Class)

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Legion[edit]

A male elf stands at the precipice of a deep ravene, after a short meditation he sprouts wings and simply flies to the other side of the ravene.

A female tortle beats an assassin in combat and claims a lock of hair as trophy, the next day she survives an explosion, completely unscathed.

A dragonborn consumes the heart of a displacer beast, copies of themselves start surrounding them.

Collectors of powers[edit]

Legions are warriors that use trophies they took from allied or enemy creatures to increase their personal arsenal of features. Legions can originate from individuals in many different ways, they might (for example) form because of (self-)experimentation, because of a diversion in their biology (for example, it might be an inherited power), or because of a magical incident. One thing that unifies them all is their ability to consume a piece of another creature in order to expand their own list of features. For some legions it becomes difficult to keep track of their sense of self, the ever increasing list of foreign powers makes it increasingly imporant for a legion to keep track of who and what they are.

Creating a Legion[edit]

When ceating a legion, think about why your and how your character is able to use other creature's features. Ask your DM about how this class fits into the world. For example, in a high-fantasy setting your character might use an innate form of magic to absorb the essence of others. In a low-fantasy setting your character might instead learn these features by simply watching and learning from others.


Why does your character use their power? To help others? To slowely but surely become more powerfull? Both?


How does your character use their power? Are they more combat focussed? Do they use their powers to support the rest of your party?

Class Features

As a Legion you gain the following class features.

Hit Points

Hit Dice: 1d8 per Legion level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Legion level after 1st

Proficiencies

Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons, Martial weapons
Tools: None
Saving Throws: Wisdom, either Strength or Dexterity
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Perception and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) any two martial weapons or (b) any martial weapon and a shield
  • (a) a longbow and a quiver of 20 arrows or (b) any simple weapon
  • (a) leather armor or (b) scale mail
  • (a) an explorer's pack or (b) an adventurer's pack
  • If you are using starting wealth, you have 5d4 x 10 GP in funds.

Table: The Legion

Level Proficiency
Bonus
Features
1st +2 [[#|]]
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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