Legends of the West (5e Campaign Setting)
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Legends of the West[edit]
Gunslinging outlaws, high bounties, sand worms, and hoop snakes. Set in the United Provinces during a bloody civil war, exploring the vast and lawless frontier of the nation at war. The nation has been split into five separate factions after a red wedding gone wrong, perpetrated by a powerful house of aristocrats agains the federal government.
Reccomended Rules[edit]
There are a few core concepts in this setting, some mechanical some instead purely fluff. These are including to make the setting feel more like a western.
Luck[edit]
As a general rule you could run health luck instead of physical condition. As in, every time you get attacked successfully you have close calls like a knife only making a small cut or a bullet going through your hat. When you have enough close calls and your HP reaches low enough amounts, your luck runs out and get seriously hurt for real. Damage resistances and immunities still apply under this system, and you can mostly ignore it when dealing damage to beefier monsters who wouldn’t realistically go down in one shot like dragons. Luck is mostly to make gunfights feel more western, but it’s at your discretion on how they want to flavor certain attacks, or just ignore it entirely. Maybe for a fire breath weapon attack, they just barely jump out of the way partially burn themselves. Or for a mummy attack, maybe they get a light scratch so they can still, logically get the curse.
Or you can just flavor HP normally, the concept of HP is nebulous enough to where you can flavor it as anything you want. Go with whatever suits you.
Homebrew[edit]
Guns and firearms listed here are just reskins of the vanilla ranged weapons, but with some minor changes.
Other supported homebrew is the free classes from KibblesTasty, with extra flavoring included to make them fit the setting.
Campaign Setting Information[edit]
Players Guide
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The World
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Dungeon Master's Guide
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