Leader Occupation (Fallout Supplement)
From D&D Wiki
Leader[edit]
Leaders are the people in charge of communities, from the leader of a small tribe to the mayor of Junk City, from a wealthy water merchant to the president of the NCR.
Prerequisites[edit]
Age 18+
Benefits[edit]
Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.
Bluff, Diplomacy, Disguise, Gather Information, Intimidation, Knowledge (civics), Perform, Sense Motive.
Select either Charismatic Plus, Deceptive, or Trustworthy.
Bonus TUs/Caps: 8/80
Back to Main Page → D20 Modern → Occupations
Back to Main Page → D20 Modern → Campaign Settings → Fallout → Character Origins