Large Sea Shikigami Swarm (Jujutsu Kaisen Supplement)
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Large Sea Shikigami Swarm[edit]
Huge swarm of Large Sea Shikigamis monstrositys (Shikigami), unaligned Armor Class 14 (natural armor)
Damage Resistances fire, cold Cursed Attacks. The swarm attacks are considered magical. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Large Cursed Spirit. The swarm cannot regain hit points or gain temporary hit points. Crowd Control Vulnerability. The swarm has disadvantage in saving throws against effects that cover an area of effect, such as a cone, circle or line. Additionally, any damage caused to the swarm by such effetcs is tripled if the entire area is covered by the swarm. Swarm Cover. The swarm can grant half cover to up to 2 medium creatures, 4 small creatures or 6 tiny creatures. Additionally, a creature currently hidden by the swarm may exit the cover to gain advantage on an attack or make a creature have disadvantage on a saving throw. ACTIONSMultiattack. Large Sea Shikigami Swarm makes two Multiple Bites attacks. Multiple Bites. Melee Weapon Attack: +12 to hit, reach 5 ft., 33 (9d6 +6) piercing damage. Ink Cloud (1/Long or Short Rest). A 60-foot-radius cloud of ink extends all around the swarm if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the swarm can use the Dash action as a bonus action. Ink Shot (Recharge 5/6). The Large Sea Shikigami swarm shoots a large amount of ink in either a 60ft long 10ft wide line or an 80ft cone, creatures in the area must make a dexterity saving throw or take 55 (10d10) acid damage and become blinded for 1 minute, being able to repeat the save at the end of their turns, taking half damage and not becoming blind on a success, the area where the ink was shot becomes difficult terrain. Spacing Issues. As the swarm is too big, not all shikigami composing it can reach a single target, so the swarm causes less damage the smaller a creature is. A creature takes 1 dice less damage for every size they're smaller than Medium, minimum 1. A creature takes 1 dice extra of damage for every size they are larger than Medium.
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