Large Sea Shikigami (Jujutsu Kaisen Supplement)
From D&D Wiki
Large Sea Shikigami[edit]
Large monstrosity (Shikigami), unaligned Armor Class 19 (natural armor)
Damage Resistances fire, cold Cursed Attacks. The large sea shikigami's attacks are considered magical. ACTIONSMultiattack. Large Sea shikigami makes one Bite attack, one Claws attack, and one Tentacles attack. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) piercing damage. Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 4) slashing damage. Tentacles. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage plus 16 (3d10) slashing damage. The target is grappled (escape DC 14). Until this grapple ends, the shikigami can't use its tentacles on another target. Ink Cloud (1/Long or Short Rest). A 20-foot-radius cloud of ink extends all around the shikigami if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the shikigami can use the Dash action as a bonus action. Ink Shot (Recharge 5/6). The Large Sea Shikigami shoots a large amount of ink in either a 40ft long 5ft wide line or a 60ft cone, creatures in the area must make a dexterity saving throw or take 33 (6d10) acid damage and become blinded for 1 minute, being able to repeat the save at the end of their turns, taking half damage and not becoming blind on a success, the area where the ink was shot becomes difficult terrain. REACTIONSCloud Escape. When the Large Sea Shikigami is targeted by an attack roll, it may use it’s reaction to release a cloud of ink and move up to half it’s movement speed, the creature targeting him must make a DC 16 perception check, having to change the target on a failure and getting disadvantage on the attack on a success. |
|
Back to Main Page → 5e Homebrew → Creatures