Landorus (5e Creature)

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Landorus[edit]

Medium elemental (shapechanger), neutral


Armor Class 14
Hit Points 272 (32d8 + 128)
Speed 0 ft., fly 90 ft. (hover) (30 ft., fly 80 ft. in Therian Form)


STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 18 (+4) 18 (+4) 20 (+5) 18 (+4)

Skills Arcana +10, History +10, Intimidation +10, Nature +10
Damage Vulnerabilities cold
Damage Immunities lightning
Senses passive Perception 15
Languages Primordial, understands Common but doesn't speak it
Challenge 18 (20,000 XP)


Shapechanger. While Landorus holds the item 'Reveal Glass' it can use a bonus action to polymorph into it's medium sized Therian form, or back into its true Incarnate form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. Landorus remains in the form it takes even upon death.

Sand Force (Incarnate Form Only). While in a sandstorm, Landorus's attacks deal an additional 5 damage on a hit.

Sheer Force (Incarnate Form Only). When Landorus uses an action to deal damage, they may ignore the text in [] to roll one of the damage dice again and add it to the damage.

Intimidate (Therian Form Only). Each hostile creature that can see Landorus must make a DC 20 wisdom saving throw. On a fail, their strength based attacks take a -5 penalty to damage for the next minute.

Force Of Nature. Landorus can cast the 'Control Weather' spell at will.

ACTIONS

Multiattack. Landorus makes 2 hammer arm attacks.

Hammer Arm. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage and Landorus's movement speed is reduced by 10 until the end of its next turn.

Rock Slide (recharge 4-6). Landorus causes rocks to fall in a 20 foot radius from a point within 60 feet of himself. Each creature in that area must make a DC 20 dexterity saving throw, taking 24 (7d6) bludgeoning damage on a fail. [A creature that fails this saving throw by 5 or more is stunned until the end of their next turn.]

Earthquake (Recharge 5-6). Landorus causes an immense tremor to rock the ground in a 120 foot radius around himself. Each creature standing on the ground in this area must make a DC 20 strength saving throw, taking 46 (10d8) bludgeoning damage on a fail, or half as much on a save.

Sandsear Storm (Recharge 5-6). Landorus causes burning sand to lash around it in a 30 foot radius, forcing each creature in the area other than Landorus to make a DC 20 constitution saving throw. On a fail, a creature takes 21 (6d6) slashing damage, 21 (6d6) fire damage, [and the creature gains horrible burns for the next minute. While a creature has horrible burns, it has disadvantage on weapon attack rolls and takes 2 (1d4) points of fire damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of their turns to remove the horrible burns]. On a success a creature takes half as much damage [and isn't burned].


LEGENDARY ACTIONS

The Landorus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Landorus regains spent legendary actions at the start of its turn.

Detect. Landorus makes a Wisdom (Perception) check.

Stealth Rock (Costs 3 Actions). Landorus spreads floating pointed stones in a 10 foot radius from a point within 60 feet of himself. Each creature that enters their area for the first time takes 11 (2d10) piercing damage.

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