Kuvaroi (3.5e NPC)

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Kuvaroi

CR 12

NG Medium Outsider (Good, Extraplanar, Guardinal)
Init/Senses +3/low-light vision, darkvision 60 ft.; Listen +17, Spot +17
AC 27 (+3 Dex, +14 natural), touch 13, flat-footed 24
hp 114 (12 HD)
Fort/Ref/Will +15 (+19 vs. poison)/+11/+10
Speed 60 ft. (12 squares)
Melee Claw +20 (d6+8) or
Melee 2 claws +20 (d6+8) and bite +15 (d8+4)
Space/Reach 5 ft. x 5 ft./5 ft.
Base Atk/Grp +12/+24
Special Actions Roar, pounce, improved grab, rake (1d6+8), spell-like abilities
Spell-Like Abilities (CL 10th):
at will—detect thoughts (DC 15), hold monster (DC 17), fireball (DC 15), polymorph, wall of force
1/day—heal (DC 18)
Abilities Str 27, Dex 17, Con 20, Int 14, Wis 14, Cha 15
SQ Darkvision, DR 10/evil and silver, immunity to electricity, lay on hands, low-light vision, powerful build, protective aura, resistance to cold 10 and sonic 10, speak with animals, SR 28
Feats Ability Focus (roar), Dodge, Mobility, Spring Attack, Track
Skills Balance +22, Concentration +12, Diplomacy +4, Hide +22, Intimidate +10, Jump +35, Knowledge (any) +17, Listen +17, Move Silently +22, Sense Motive +17, Spot +17, Survival +17
Advancement
Possessions Tribal catfolk loincloth



Roar (Su): Kuvaroi can roar up to three times a day, releasing a 60-foot cone duplicating the effects of a holy word spell. The roar also deals an extra 2d6 sonic damage. Fortitide DC 20 negates; the save is Charisma-based.

Powerful Build (Ex): Kuvaroi's physical build lets him function as if he were one size category larger. Whenever he is subject to a size modifier for an opposed check (such as grapple checks, bull rush attempts and trip attempts), Kuvaroi is treated as one size larger if doing so is advantageous. Kuvaroi can use weapons designed for creatures one size larger without penalty (if he ever feels like it). However, his space and reach remain those for a creature of his actual size. The benefits of this trait stack with the effects of powers, abilities and spells that change the subject's size category.

Protective Aura (Su): Against attacks from evil creatures, Kuvaroi is near invincible and he can share this power with close allies. His protective aura grants anyone within 20 feet of him a +4 deflection bonus to AC and a +4 resistance bonus to saves. Otherwise, it works like a magic circle against evil effect and a lesser globe of invulnerability (both with a radius of 20 feet) at caster level 12th (based off of Kuvaroi's HD; not included in his statblock above).

Improved Grab (Ex): Kuvaroi really like to sink his teeth into whatever he does, a useful mindset when in combat. To use this ability, Kuvaroi has to hit with his bite attack. He can attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple, Kuvaroi starts to rip the enemy apart with his rake attack.

Rake (Ex): Attack bonus +20, damage 1d6+8.

Pounce (Ex): When Kuvaroi charges an opponent, he can make a full attack, including two rake attacks.


Standing seven feet tall (not counting his mane), Kuvaroi (pronounced "KOO-va-roy") was a mid-level leonal soldier in the armies of Elysium until the day he was called for something greater. He was contacted by the overdeity Archmage Friday, ignoring the call because it wasn't job-related. He was then forcefully yanked from his bed and tossed across the multiverse onto the world she now calls Ourobouros. There he became embroiled in a slave revolt, held up by the displaced feline people as a messiah figure or, in his "humble" recollections, as a god. He knew he had powers beyond mortals, but he was no god. His attitude got the best of him again and he began to believe it, thrusting himself into danger as he led the former slaves into combat. The enslaving people eventually figured out how to capture him and demoralize the slaves--by placing him in a permanent stasis field and leaving him on this dying world with the slaves he fought in vain to set free. So he remained in the Sunglari Museum of Warfare for 2000 years, until a band of adventurers released him. Now he leads all the tribes of the Nazca Desert--a jungle last he walked the land--to peace with the hairless peoples of the Pecostani Kingdom and fighting off the invaders of the Emirate of Dervaland.

Kuvaroi's natural attacks and any weapons he wields are treated as good-aligned for the purposes of overcoming damage reduction. Kuvaroi also gains a +4 racial bonus to Balance, Hide and Move Silently skill checks. Unlike a normal leonal, Kuvaroi is not immune to petrification.



Back to Main Page3.5e HomebrewNPCsCR 12

Back to Main Page3.5e HomebrewNPCsECL 12