Kushan Soldier (Berserk Supplement)

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Kushan Soldier[edit]

Medium humanoid (Kushan), lawful neutral


Armor Class 18 (chain cloth armor)
Hit Points 45 (10d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (+0) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Dex +5, Con +2, Cha +2
Skills Animal Handling +3, Athletics +3, Intimidation +2, Perception +3, Stealth +5
Senses passive Perception 13
Languages Kushan
Challenge 2 (450 XP)


Brave (2/day). The solder has advantage on saving throws against being frightened.

Rider. The solder has advantage on saving throws made to avoid falling off their mount. If they fall off their mount and descend no more than 10 feet, they can land on their feet if they’re not incapacitated. Mounting or dismounting a creature costs them only 5 feet of movement speed, rather than half their movement speed.

Ammunition. The soldier has 4 spears.

ACTIONS

Multiattack. The solder makes two attacks with one of their weapons.

Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


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[Source].

In the nations of Gaiseria, most soldiers are given minimal training, and must prove themselves on the battlefield and improve themselves in forward camps to truly become skilled. To the men of Kushan, this is the grand foolishness only the west could concoct. Kushan soldiers are given uniform equipment and training for years before they are deployed. In combat, these warriors pelt their foes from afar with spears before charging them on horseback, all supported by battle elephants acting as mobile archer towers lined wall-to-wall with even more throwing spears. This raw military might, in conjunction with their other forbidden forces, allowed Kushan to steamroll their foes, conquering territory after territory.


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