Krabble, Weak (5e Creature)
From D&D Wiki
Krabble, Weak[edit]
Small beast (krabble), unaligned Armor Class 12 (natural armor)
Skills Stealth +3 Amphibious. The krabble can breathe air and water. ACTIONSClaw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Bubbles (1/Day). The krabble releases a cloud of bubbles from its mouth in a 15-foot cone. Each creature in that cone must make a DC 11 Dexterity saving throw. On a failed save, the creature takes 2 (1d4) cold damage and has a -1 penalty to its AC and can't take any reactions until the end of its next turn. On a successful save, the creature takes half as much damage and doesn't have a penalty to its AC and it can take reactions.
|
A rather weak version of the standard krabble. While they are weak, they still share defining features of krabbles. They are enlarged, hermit crab-like creatures almost always found near water, commonly on beaches and coastlines. |
Back to Main Page → 5e Homebrew → Campaign Settings → Xenoblade Chronicles → Bestiary (Xenoblade Chronicles Supplement)