Krabble, Weak (5e Creature)
From D&D Wiki
Krabble, Weak[edit]
Small beast (krabble), unaligned Armor Class 12 (Natural Armor)
Skills Stealth +3 Amphibious. The Krabble can breathe air and water. Bubbles. The Krabble can cast out magical bubbles in front of them as an action, and requires a short or long rest to use again. ACTIONSBash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Bubbles. The Krabble releases a cloud of bubbles from its mouth in a 15-foot cone. Each creature in that cone must make a DC 11 Dexterity saving throw. On a failed save, the creature's AC is lowered by 1, and cannot take any reactions until the Krabble's next turn. The creature also takes 2 (1d4) force damage on a failed save, and half as much on a successful save.
|
A rather weak version of the standard Krabble. While they are weak, they still share defining features of Krabbles. They are enlarged, hermit crab-like creatures, and are almost always found near water, and are most commonly found on beaches and coastlines. |
Back to Main Page → 5e Homebrew → Campaign Settings → Xenoblade Chronicles (5e Campaign Setting) → Bestiary (Xenoblade Chronicles Supplement) → Krabble, Weak (5e creature)