Koromon (5e Creature)

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Koromon[edit]

Tiny monstrosity (digimon), neutral good


Armor Class 12 (natural armor)
Hit Points 6 (4d4 - 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 9 (-1) 13 (+1) 14 (+2) 14 (+2)

Saving Throws Dex +3
Skills Nature +3, Perception +4
Damage Resistances fire
Senses passive Perception 14
Languages
Challenge 1/4 (50 XP)


Bond. If the koromon spends the duration of a long rest with one creature of its choice, it is bonded to that creature until the end of both creatures' next long rest. The koromon is always aware of its bonded creature's current hit points, and the bonded creature is always aware of the koromon's current hit points. At will, the koromon can cause itself to lose 2 hit points and its bonded creature to regain 2 hit points.

ACTIONS

Bubble Blow. Ranged Spell Attack: +2 to hit, range 20 ft., one target. Hit: 2 (1d4) thunder damage. This can not reduce a creature below half their maximum hit points.

Bite. Melee Weapon Attack: +1 to hit, range 5 ft., one target. Hit. 5 (1d8 + 1) piercing damage


Koromon_b.jpg
[Source]

Koromon are odd, ball-like creatures with noticeably sharp fangs and a fondness for eating. They are markedly intelligent, likely to recognize a face and form small communities of their own in nature. They tend to form attachments to other sentient creatures, such as humans, and follow such a creature rather consistently and try to help them. They tend not to understand civilization, but this more due to never experiencing other human contact due to being such a young race.

Civilized Monsters: Koromon are decently smart despite their appearances and know how to use tools, allowing for the creation of small villages that work to be self sufficient. They can fight on their own, but tend to prefer to leave that job to better suited fighters in the area they can rely on, such as adventurers or local good monsters.

Fascinated by Magic: Koromon tend to be oddly curious about magic, usually favoring wizards or sorcerers as protectors out of curiosity as they try to understand magic around them and develop their own studies regarding it. Some koromon sorcerers and wizards have been recorded, often found working with another magic user to better understand their own abilities.

Acclimated: While koromon typically have resistance to fire, their amorphous bodies are able to adapt to their environments over long periods of time. A koromon who has acclimated to a cold environment like an arctic tundra may have resistance to cold damage instead, while another in an environment filled with venomous threats like snakes and bugs may have resistance to poison damage. Surveying the resistances of koromon can often be used to determine the greatest threat in a given area.

The Ties That Bind: Koromon can form a bond with a single creature they deeply like, granting some measure of magical power between the two. This bond can make some koromon serve as familiars for good-aligned spellcasters on a semi-regular basis.


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