Koopa Troopa (5e Creature)

From D&D Wiki

Jump to: navigation, search

Koopa Troopa[edit]

Medium humanoid, lawful neutral


Armor Class 15 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 11 (+0)

Saving Throws Con +4
Senses passive Perception 10
Languages Common
Challenge 1/4 (50 XP)


ACTIONS

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Shell Defense. The koopa ducks into its shell, gaining a +1 bonus to AC and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In this state, the koopa cannot use bonus actions, and can only use an action to come out of its shell or use its Shell Toss, which also accompanies its movement.

Shell Toss. The koopa spins in its shell, launching up to its movement speed in a straight line. Creatures in the way must make a DC 11 Strength or Dexterity Saving Throw (their choice), taking 1d6 bludgeoning damage on a failure, half on a success, and none if the saving throw was passed by 5 or more. The koopa can also bounce off of up to two solid walls or creatures if it chooses, continuing its movement in another straight line up to its remaining movement. Creatures that pass the Strength saving throw immediately stop the koopa's movement, and creatures that pass the Dexterity saving throw cannot be bounced off of. The koopa can only take this action when it is retracted, and another creature within 5 feet of the koopa can use an action to kick its shell when it is retracted, forcing it to take this action in a direction of the other creature's choice.

REACTIONS

Shell Defense. As a response to taking damage from an attack that deals bludgeoning, piercing, or slashing damage, the koopa can immediately use its Shell Defense Action.

Koopas are turtle-like people who are the primary residents of the Koopa Kingdom. They have yellow skin and multiple shell colors, though green and red are the most common for commoners and basic troops. They can spin in their shells to attack, often launching off of walls to strike multiple targets or the same one multiple times. Koopas with great loyalty to Bowser can join Bowser's Minions, a group designed to assist his personal plans and take out the Mario Bros. and their allies.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Super Mario franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to Super Mario copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: