Kongamato (5e Creature)
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Kongamato[edit]
Large dragon, chaotic neutral Armor Class 14 (natural armor)
Skills Perception +4 Keen Sight. The kongamato has advantage on Wisdom (Perception) checks that rely on sight. Hold Breath. The kongamato can hold its breath for 30 minutes. ACTIONSMultiattack. The kongamato makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Fire Breath (Recharge 5-6). The kongamato exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
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The kongamato is an unusual drake, distantly related to dragons and wyverns. They enjoy basking on treetops or even dipping down into rivers, lakes and the sea itself to snag large fish like delta catfish or the arapaima into their maw, they have also been known to kill small caimans or tree dwelling monkeys and enjoy roasting their food with their breath weapon. Tribes of jackalings try to domesticate these savage beasts and these creatures are given as a gift for a truly powerful chieftain among their kind. They have a particular hatred for wadjets and kotals but they generally flee from these fearsome flying enemies. |
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