Wadjet (5e Creature)
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Large elemental, chaotic neutral
Armor Class 18 (natural armor)
Saving Throws Con +9, Int +10, Wis +8, Cha +9
Magic Resistance. The wadjet has advantage on saving throws against spells and other magical effects.
Magic Weapons. The wadjet's weapon attacks are magical.
Multiattack. The wadjet makes six claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Hand Rays. The wadjet fires four of the following rays at random (reroll duplicates), choosing one to four targets it can see within 120 feet of it:
1. Fire Ray. The target must make a DC 18 Dexterity saving throw. On a failed save, a target takes 55 (10d10) fire damage and another 27 (5d10) fire damage at the end of its next turn. On a successful save, a target takes half the initial damage and no damage at the end of its next turn.
The wadjet can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wadjet regains spent legendary actions at the start of its turn.
Hand Ray. The wadjet uses one random Hand Ray.
Wadjets are powerful elemental sorcerers closely related to genies. They appear like a calm and sensual young adult from the waist up but attached to the lower end of a great serpent with feathers at the end of its tail. They also generally have brilliant wings that appear like a peacock's tail and great swooping horns spring from their heads like a crescent moon. They generally have six arms and can fire various magical spells at their foes from each of their gem encrusted hands. Though they are brilliant magical creatures they are incredibly deadly with their magical repertoire and heroes would be wise to close the distance or hit them at range with arrows and javelins. The wadjet were said to have once been the servants of pagan gods but when their lords were overthrown they were hurled to the earth and greater cosmos to wander for eternity with no purpose. They can easily be bribed with luxurious baubles and fine wines to serve in the armies of efreeti sultans and djinni archmagi.
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