Komainu (Jujutsu Kaisen Supplement)

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Komainu[edit]

Large monstrosity (shikigami), unaligned


Armor Class 13 (natural armor)
Hit Points 110 (17d10 + 17)
Speed 30 ft. fly (hover)


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)

Saving Throws Str +5
Skills Perception +3, Stealth +4
Damage Resistances radiant
Senses darkvision 60 ft., passive Perception 13
Languages Understands it's master's language but can't speak
Challenge 2 (450 XP)


Cursed Energy. The Shikigami has 10 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns.

Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Keen Smell. The Komainu has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Komainu has advantage on an attack roll against a creature if at least one of the komainu allies is within 5 ft. of the creature and the ally isn't incapacitated.

Pounce. If the Komainu moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be forced prone. If the target is prone, the komainu can make one bite attack against it as a bonus action.

ACTIONS

Multiattack. The Komainu makes two attacks: one with it's Bite and another with it's Claw.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage and 2 (1d4) radiant damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage and 3 (1d6) radiant damage.

Statue Guardian. By concentrating for 1 minute, a komainu can transform itself into a stone statue of itself. It can remain in this form indefinitely and is indistinguishable from a real statue. It retains it's normal senses, and it's passive Perception is increased to 20 in statue form. It can resume it's natural form as a Free Action.

REACTIONS

Stony Defense (2 Cursed Energy). When attacked with a melee or ranged weapon attack, the komainu can harden it's skin causing that attack to have disadvantage on the attack roll.

Komainu-Shikigami.jpg
The Komainu Shikigami flying

This shikigami resembles a Komainu statue, guardians of numerous temples throughout Japan.

Not Cannon The Komainu shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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