Knight (Jujutsu Kaisen Supplement)
Knight[edit]
Medium shikigami, unaligned Armor Class 16 (natural armor)
Senses passive Perception 11
Cursed Energy. The Knight has 10 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Knight recovers 1 Cursed Energy at the beginning of it's turns. Invisible Force. The Knight is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see it. Berserk Mode. When the Knight's health drops below 1/4 of it's maximum, it may enter Berserk Mode for 3 rounds. In Berserk Mode the Knight gains 30 ft. of movement speed, one extra attack and has it's unarmed strike and melee weapon damage increased by 1 die tier. The Knight cannot use ranged weapons while in Berserk Mode. Shield Restriction. The Knights Cursed Energy Shield has Recharge 6 and starts on Recharge when the Knight is created. This is lowered by its creators Jujutsu Sorcerer Level, once it has been reduced to 0 the Cursed Energy Shield loses Recharge. Regeneration. When the Knight uses it's Cursed Energy Shield, it regenerates 6 (1d12) health. Magical Weapons. The Knight's attacks are considered magical. ACTIONSMultiattack. The Knight makes two Unarmed Strikes or weapon attacks. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage. REACTIONSGuardian. As a reaction to an attack being made against or cone/line saving throw being forced upon it's creator whilst they are within the Knight's movement speed, the Knight moves to within 5 ft. of it's creator and takes the attack/saving throw instead. The Knight may also use it's Cursed Energy Shield as part of this reaction. Cursed Energy Shield (5 Cursed Energy.) As a reaction to an attack roll being made against it, the Knight creates a shield of Cursed Energy to block it, this shield adds +2 to it's AC and gives it a damage reduction of 20. The shield lasts until the beginning of it's next turn. |
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