Klingon (5e Race)
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So fiercely did it beat, so loud was the sound, that the gods cried out,
On this day we have brought forth the strongest heart in all the heavens. None can stand before it without trembling at its strength.
But then the Klingon heart weakened, its steady rhythm faltered and the gods said,
Why have you weakened so? We have made you the strongest in all of creation.
And the heart said...
I am alone.
And the gods knew that they had erred.
So they went back to their forge and brought forth another heart.
But the second heart beat stronger than the first, and the first was jealous of its power.
Fortunately, the second heart was tempered by wisdom.
If we join together, no force can stop us.
And when the two hearts began to beat together, they filled the heavens with a terrible sound.
For the first time, the gods knew fear.
They tried to flee, but it was too late.
The Klingon hearts destroyed the gods who created them and turned the heavens to ashes.To this very day, no one can oppose the beating of two Klingon hearts.
-Exerpt from a traditional Klingon wedding ceremony
|A group of Klingons, from the Star Trek: The Original Series Season 3, Episode 7|
Klingons stand about as tall as humans, with a tendency towards a more muscular build. It is believed their bodies are as strong, or even a match for the vulcans. Their most striking characteristic is the raised, ridged foreheads, though it is sometimes obscured by hair. They also tend to have bronze skin, slanted eyebrows, and hair that is usually brown or black and worn long by both genders. Their anatomy is built for harsh battles, as their bodies have duplicates of organs in case one should fail.
Before their current system, klingons lived in distinct castes. The founder of the first klingon Empire was a man of the warrior caste named Kahless, who did many great deeds, including killing the tyrant Molor. Klingons now regard him as a deity and spiritual deity of their entire race. After Kahless died, his legendary sword was left behind. As the years went by, klingons continue to build their culture around him, until the warrior caste expanded to include the entire race. Currently, a clone of Kahless rules the klingons as a leading figurehead.
Klingon society is extremely brutal, militaristic, and honor-bound, similar to that of the ancient city-state of Sparta, the honor-bound warriors of Japan, or the horsemen of Mongolia. Weakness is not accepted for any reason, and, with a few exceptions, the only way to win honor in klingon society is through battle. Children are taught to be vicious from youth and are very aggressive, as much as adults. The klingons believe that they killed the gods long ago, and are proud of their battle prowess. The vast majority of klingon adventurers are fighters or barbarians, though a few klingons are clerics or paladins devoted to Kahless.
Klingon names have a rough, harsh quality that reflects their temperament.
Male: B’iJik, Chang, D’Ghor, Koloth, Kor
Female: B’Etor, Doran, Gi’ral, Lursa, Sirella
Militaristic alien beings with redundant biology
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Klingons can live for well over 150 years, and can remain strong even late in life.
Alignment. Klingon society is rigidly ordered and brutally militaristic. Klingons tend to be lawful, not bending towards good in particular.
Size. They have heights about the same as humans, but denser muscle and heavier. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Klingon Weapon Proficiency. You are proficient in 4 of the following weapons: bat'leth, d'k tahg, Gin'tak, kut'luch, mek'leth, and mevak. The bat'leth is a greatsword. Proficiency with the d'k tahg, kut'luch, or mevak gives proficiency with daggers, proficiency with a Gin'tak gives proficiency with spears, and proficiency with a mek'leth gives proficiency with shortsword. Klingon weapons function the same as the weapons they give proficiency with.
Klingon Toughness. Klingon are renowned for their hardiness in battle. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
B'aht Qul. You are trained to fight even without weapons. Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier.
Backup Organs. Even if one set of organs sets you back, you can jump right back into action. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Muscular Build. Your body is not only tough, but strong. You are proficient in the Athletics skill.
Languages. You can speak Common and Klingon.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 2″||+1d12||150 lb.||+ 2d20 lb.|