Kirara Hoshii (Jujutsu Kaisen Supplement)

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Hoshi Kirara[edit]

Medium (Human), lawful neutral


Armor Class 17
Hit Points 72 (12d8 +24)
Speed 45 ft.


STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 14 (+2) 18 (+4) 14 (+2) 14 (+2)

Saving Throws Dex +6, Int +7
Skills Acrobatics +6, Perception +5
Proficiency Bonus +3
Senses passive Perception 15
Languages common
Challenge 6 (2,300 XP)


Cursed Energy. Kirara has 16 Cursed Energy se can expend in their features. Every cursed energy used will be spent, with Kirara only regaining it after they takes a long rest.

Cursed Armor. Kirara can spend up to 4 cursed energy to give themself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Kirara can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0.

Curse-Empowered Strikes. Kirara's unarmed strikes are considered magical for the purposes of overcoming resistances, and deal 1d10 extra necrotic damage (already included).

50 Meters in 3 Seconds! Kirara has two reactions per round.

Cursed Energy Tracker irara knows when any creature they can see spends cursed energy and how much they spend when doing so. Kirara may make a Perception check (no action required), adding a +4 to said check, to see if there are any remains of cursed energy in the place they're at, and if they succeed, they know exactly who the energy is from. In case Kirara do not know who the person is, then they can only track down where the cursed energy trail leads them to. The DC is equal to the cursed energy DC of the creature Kirara is trying to track.

Love Rendezvous. As a free action when Kirara touches a creature or object(this can be done with herself) with cursed energy or as part of hitting an unarmed strike, Kirara can spend 1 cursed energy to mark the target's cursed energy with a star of her choice. Only one star can be placed in one creature's cursed energy at a time, however the same star can be applied to different people's cursed energy at an time. They can mark 8 creatures at a time. If Kirara marks a creature, everything that has that creature's cursed energy will be marked as well, like Shikigami, cursed tools etc. The following stars are available to mark: ★Imai, ★Acrux, ★Mimosa, ★Ginan and ★Gacrux.

When Kirara marks a creature, a sparking light will appear above their head. They can also find the star's name marked on their body if they make a DC 15 Wisdom (Perception) check.

Anyone appointed with a star must follow a sequential order if they want to attempt approaching another star. When a creature makes its movement, they must move directly towards the next star in order and touch it, which allows them to move on to the next star in order. Failing to do this will result in them being unable to close the distance towards their target however they still expend any movement until the technique is disabled and the objects and creatures marked with the same star will be attracted to the point with the highest cursed energy, being all rapidly thrown at that point. The highest cursed energy amount will take 1 dice of bludgeoning damage per 5ft. the other stars have traveled and their size, while the objects and creatures that crashed into it will take half as much damage. If the creature goes in the correct order, nothing happens and the stars they've touched disappears and upon touching all stars in the correct order, the stars on them disappears. See the following chart for measure of damage:

Tiny=d4 Small=d6 Medium=d8 Large=d10 Huge=d12 Gargantuan=2d12

The damage of creatures colliding overcomes resistances but not immunities to bludgeoning damage. Also, when creatures marked with stars collide, they take an additional die damage equal to the damage die of their size.

The order of the stars is as follows: ★Imai → ★Acrux → ★Mimosa → ★Ginan → ★Gacrux. If a creature has shikigami summoned, the Shikigami are marked with the same stars as the summoner's. If a creature marked with a star attempts to target Kirara in the wrong order with a cursed energy attack roll or forces her to make a save against a feature, the attack instead targets them, causing them to roll against their own AC if it's an attack roll or roll against their own DC if it's a saving throw. As long as the cursed energy of the feature belongs to the mark, the feature cannot close the distance between it and Kirara, allowing her to take no damage from it as long as the other is wrong. For example, if an ★Imai tried to target a ★Ginan with cursed energy ray without having went through ★Acrux and then ★Mimosa, then the cursed energy ray will instead target the ★Imai until it follows the correct order.

ACTIONS

Multiattack. Kirara can make two attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 5 (1d10) necrotic damage.

BONUS ACTIONS

Martial Arts. Whenever Kirara makes one unarmed strike on his turn, they can make one unarmed strike as a bonus action.

Cursed Blast of Blows. Immediately after taking the attack action, Kirara can spend 3 cursed energy to make two unarmed strikes.

Cursed Patient Defense. Kirara can spend 3 cursed energy to take the dodge action as a bonus action on his turn.

Cursed Wind Step. Satoru can spend 3 cursed energy to take the dash or disengage action as a bonus action on his turn.

Cursed Energy Tracker As a bonus action Kirara can focus on one creature for 1 minute, seeing the “sparks” of cursed energy that always happen before cursed technique usage. For that minute when that creature forces Kirara to make a save using their cursed technique or makes a cursed energy attack roll against her using their cursed technique they must roll Stealth, using Charisma instead of Dexterity, against Kirara's Perception (+5). If Kirara wins, they get advantage on the saving throw, or the attack roll is made with disadvantage.

REACTIONS

Effective Marking (1 Cursed Energy) Kirara may mark creatures with stars as a reaction. Kirara has 4 additional reactions that can only be used to mark other creatures.

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Kirara Hoshi, source [1]>

Kirara Hoshii is an intelligent fighter and companion of Hakari Kinji. Like Kinji, Kirara too believes in the 'Fever'.

Jujutsu Sorcerer.

Kirara has 6 levels in the Jujutsu Sorcerer class.

Tokyo Jujutsu High

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc.

Kirara knows three enhancements in which they can apply to their cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Kirara can now spend up to 3 additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by 3 (to a minimum of 1 cursed energy).
  • Distance Enhancement. Kirara can spend up to 3 additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.

Kirara Hoshi's Feats.

50 Meters In 3 Seconds!, Cursed Energy Tracker

Improved Durability. This creature uses the Improved Durability rule.

Intellect Over Will

This creature uses the Intellect Over Will rule.

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