Kinetic Empowerment (4e Ritual)

From D&D Wiki

Jump to: navigation, search

Kinetic Empowerment[edit]

His fists were as strong as steel and his arms were as fast as serpents.

Level: 1 Component Cost: 20 gp
Category: Exploration Market Price: 500 gp
Time: 10 minutes Key Skill: Arcana or Athletics (as Martial Practice)
Duration: 8 hours

This ritual can be performed as a martial practice, in which case the skill is Athletics instead of Arcana, the component cost is halved, but it also costs a healing surge.

The ritual or martial practice enhances your hands' kinetic power, so that your unarmed attacks are as strong as a weapon's. After performing this ritual, your unarmed attacks will count as a weapon for abilities with the Weapon keyword for the ritual's duration. Your Arcana or Athletics check at the time of performing the ritual will determine your unarmed damage. Your proficiency bonus for this unarmed weapon is +2, and it is considered a simple weapon for you. Attacks with this weapon are keyed to your choice of ability score. Extremely skilled practitioners of this ritual can even generate short range bolts of force (or ki) with their punches, extending their reach.

Skill Check Damage Bonus Features
9 or lower 1d4
10-19 1d6
20-24 1d8
25-29 1d8 Counts as a +1 weapon
30-34 1d10 Counts as a +1 weapon; High Crit or Reach 2
35-39 1d10 Counts as a +2 weapon; High Crit or Reach 2
40 or higher 1d12 Counts as a +3 weapon; High Crit and Reach 2

A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels.


Back to Main Page4e HomebrewRituals

Home of user-generated,
homebrew pages!


Advertisements: