Kindness Undertale (3.5e Class)
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Kindness[edit]
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The Kindness class embodies the essence of compassion and empathy. Characters who pursue this path harness the power of their benevolent nature to heal and protect others. Whether through soothing words, gentle touch, or selfless actions, Kindness adventurers leave a positive impact on the world around them.
Making a Kindness[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: The most important attributes for this class are Wisdom and Charisma, reflecting their insight and ability to inspire and heal others.
Races: Any
Alignment: Any
Starting Gold: 1d6x10 gp.
Starting Age: The normal age for this class should be Moderate (such as a cleric). This is so the character has had time to learn to control their abilities to the extent that they would be proficient in their use. Alternatively, a character may be younger if they are naturally talented, and may apply the simple age modifier (such as a bard).
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | 0 | 2 | 0 | 2 | Gentle Touch, Healing Light 1 | ||||||||||||||||||||||||||||||||||||
2nd | 1 | 3 | 0 | 3 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
3rd | 2 | 3 | 1 | 3 | Aura of Calm | ||||||||||||||||||||||||||||||||||||
4th | 3 | 4 | 1 | 4 | Compassionate Shield | ||||||||||||||||||||||||||||||||||||
5th | 3 | 4 | 1 | 4 | Healing Light 2, Pure Heart 1 | ||||||||||||||||||||||||||||||||||||
6th | 4 | 5 | 2 | 5 | Empathic Bond | ||||||||||||||||||||||||||||||||||||
7th | 5 | 5 | 2 | 5 | Radiant Kindness | ||||||||||||||||||||||||||||||||||||
8th | 6 | 6 | 2 | 6 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
9th | 6 | 6 | 3 | 6 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
10th | 7 | 7 | 3 | 7 | Pure Heart 2, Healing Light 3 | ||||||||||||||||||||||||||||||||||||
11th | 8 | 7 | 3 | 7 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
12th | 8 | 8 | 4 | 8 | Kind Soul | ||||||||||||||||||||||||||||||||||||
13th | 9 | 8 | 4 | 8 | Spirit of Generosity | ||||||||||||||||||||||||||||||||||||
14th | 9 | 9 | 4 | 9 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
15th | 10 | 9 | 5 | 9 | Pure Heart 3, Healing Light 4 | ||||||||||||||||||||||||||||||||||||
16th | 11 | 10 | 5 | 10 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
17th | 12 | 10 | 5 | 10 | Aura of Tranquility | ||||||||||||||||||||||||||||||||||||
18th | 12 | 11 | 6 | 11 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
19th | 13 | 11 | 6 | 11 | Spirit of Unity | ||||||||||||||||||||||||||||||||||||
20th | 14 | 12 | 6 | 12 | Pure Heart 4, Healing Light 5 | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Wis modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Kindness.
Weapon and Armor Proficiency: Kindness characters are proficient in light armor and simple weapons.
Gentle Touch (Su): This feature allows the Kindness character to heal an ally for 1d6 hit points + their Wisdom modifier a number of times per day equal to their class level.
Healing Light (Su): Once per day at 1st level, the Kindness character can channel healing light to restore hit points to all allies within a 30-foot radius. The amount healed is equal to 1d8 + the Kindness character’s Wisdom modifier. This ability can be used twice per day at 5th level, three times per day at 10th level, four times per day at 15th level, and five times per day at 20th level.
Aura of Calm (Su): At 3rd level, the Kindness character emits an aura that calms those around them. Allies within a 10-foot radius gain a +2 bonus on saving throws against fear and charm effects.
Compassionate Shield (Su): At 4th level, the Kindness character can create a protective shield around an ally. The shield absorbs damage equal to the Kindness character’s Wisdom modifier + class level for 1 minute. This ability can be used once per encounter.
Pure Heart (Ex): Starting at 5th level, the Kindness character gains immunity to charm effects. At 10th level, they also gain immunity to fear effects. At 15th level, they gain immunity to compulsion effects. At 20th level, they gain immunity to all mind-affecting effects.
Empathic Bond (Su): At 6th level, the Kindness character can form an empathic bond with an ally within 30 feet. The Kindness character can sense the ally’s emotions and physical state. This bond lasts for 1 hour and can be used once per day.
Radiant Kindness (Su): At 7th level, the Kindness character can emit a burst of radiant energy that heals all allies within a 20-foot radius for 1d6 hit points + the Kindness character’s Wisdom modifier. This ability can be used once per encounter.
Kind Soul (Ex): At 12th level, the Kindness character’s gentle nature grants them a +2 bonus on all Charisma-based skill checks when interacting with friendly or neutral creatures.
Spirit of Generosity (Su): At 13th level, the Kindness character can bestow a portion of their hit points to an ally. The Kindness character sacrifices up to 10 hit points and the ally gains twice the amount sacrificed. This ability can be used once per day.
Aura of Tranquility (Su): At 17th level, the Kindness character’s presence creates an aura of tranquility. Allies within a 20-foot radius gain a +4 bonus on saving throws against fear and charm effects.
Spirit of Unity (Su): At 19th level, the Kindness character can unify the spirits of their allies. All allies within a 30-foot radius gain a +2 bonus on attack rolls, saving throws, and skill checks for 1 minute. This ability can be used once per day.
Epic Kindness[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic Determination gains a bonus feat (Any Bonus Feat Your Able To Use) every 1 levels after 20th.
Epic Determination Bonus Feat List: Any.
Ex-Kindness[edit]
A Kindness character who becomes evil loses all class abilities except weapon and armor proficiencies. They cannot progress further in levels as a Kindness until they atone for their actions (see the Atonement spell), returning to a good or neutral alignment.
Playing a Kindness[edit]
Kindness characters thrive in roles where they can support and heal their allies. They are most effective when they can stay close to the front lines without being directly engaged in combat. Their abilities to heal, shield, and calm make them invaluable in difficult encounters.
Religion: Kindness characters often revere deities of healing, protection, and peace. They might follow gods like Pelor, Ilmater, or Ehlonna, who embody the virtues of compassion and mercy.
Other Classes: Kindness characters work well with most other classes, especially those who benefit from their healing and protective abilities. They often form strong bonds with Paladins, Clerics, and other support classes.
Combat: In combat, a Kindness character should focus on maintaining the health and morale of their allies. They can use their abilities to heal injuries, protect vulnerable teammates, and enhance the overall effectiveness of their party.
Advancement: As a Kindness character advances, they should prioritize increasing their Wisdom and Charisma scores to maximize the effectiveness of their abilities. Feats that enhance their healing capabilities, such as "Augment Healing" or "Combat Medic," are particularly beneficial.
Kindness in the World[edit]
Kindness characters are often seen as beacons of hope and compassion in a harsh world. They might serve as healers in war-torn regions, protectors of the innocent, or mediators in conflicts.
Daily Life: A Kindness character’s daily life revolves around helping others. They might spend their days tending to the wounded, offering counsel to those in need, or teaching others the values of compassion and empathy.
Organizations: Kindness characters might be part of religious orders, healing guilds, or charitable organizations. They often find themselves in positions where they can make a significant positive impact on their communities.
NPC Reactions: NPCs typically view Kindness characters with respect and admiration. They are often sought out for their healing abilities and their wise counsel.
Kindness Lore[edit]
Characters with Knowledge (religion) or Knowledge (local) can research Kindness characters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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10 | Kindness characters are known for their healing abilities and their compassionate nature. |
15 | Kindness characters can use their abilities to protect their allies and calm those around them. |
20 | High-level Kindness characters can create powerful auras that enhance the effectiveness of their party and shield them from harm. |
30 | Characters who achieve this level of success can learn important details about specific Kindness characters, their backgrounds, and notable deeds they have performed. |
Kindness in the Game[edit]
Adaptation: The Kindness class can be adapted to fit various campaign settings. In a high-magic world, their abilities might be seen as divine gifts, while in a grittier, low-magic setting, they might be viewed as rare and extraordinary talents.
Encounters: When encountering a Kindness character, players should recognize their role as a supportive ally. They might be tasked with protecting a Kindness character on a dangerous journey or seeking out their help to heal a grievous wound.
Sample Encounter: Elena the Kind, Level 5 Kindness Elena is a wandering healer who travels from village to village, offering her services to those in need. Her gentle demeanor and unwavering dedication to helping others have earned her the respect and gratitude of many.
Plot Hook: The party learns of a village plagued by disease, and they seek out Elena to aid in curing the afflicted. However, they must protect her from those who wish to exploit her healing powers for their own gain.
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