Khaosrealmer (5e Creature)
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Khaosrealmer[edit]
Medium humanoid (any race), any chaotic alignment Armor Class 12
Saving Throws Dex +6 Reckless. At the start of its turn, the khaosrealmer can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Regeneration. The khaosrealmer regains 10 hit points at the start of its turn. If the khaosrealmer takes acid or fire damage, this trait doesn't function at the start of the khaosrealmer's next turn. The khaosrealmer dies only if it starts its turn with 0 hit points and doesn't regenerate. Resilience. If damage reduces the khaosrealmer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the khaosrealmer drops to 1 hit point instead. ACTIONSFists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. Self-Mutilation (Recharge 6). The khaosrealmer takes 11 (2d10) slashing damage and uses one of the following attacks: Disarming Throw. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage and the target is restrained by the khaosrealmer's detached arm. As an action, the restrained target can make a DC 12 Strength check, strangling the arm on a success. The arm can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to psychic damage). BONUS ACTIONSFinish Him! When the khaosrealmer reduces a creature to 0 hit points with a melee attack on its turn, the khaosrealmer moves up to half its speed and makes one melee attack. REACTIONSRetaliation (3/Day). When the khaosrealmer takes damage from a creature that is within 5 feet of it, it can make a melee weapon attack against that creature. |
Khaosrealmers defy all forms of law and order, and thus are forbidden entry into most realms. Despite this, khaosrealmers invade other realms regularly, spreading with them chaos and ruin. Regeneration. As a result of their regenerative abilities, khaosrealmers are known to use their own limbs as weapons, launching them at opponents as makeshift projectiles, a sight truly disturbing to behold. |
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