Khaosrealm Cryomancer (5e Creature)

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Lin Kuei Cryomancer[edit]

Medium humanoid (any race), any chaotic alignment


Armor Class 12
Hit Points 105 (14d8 + 42)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Dex +4
Proficiency Bonus +2
Damage Resistances cold
Senses passive Perception 10
Languages Common
Challenge 9 (5,000 XP)


Innate Spellcasting. The cryomancer's innate spellcasting ability is Charisma (spell save DC 12). The cryomancer can innately cast the following spells, requiring no material components:

At will: icy weapon
3/day each: cold flame
2/day each: black fire

Water Form. The cryomancer can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS

Whelm (Recharge 4-6). Each creature in the cryomancer's space must make a DC 15 Strength saving throw. On a failure, a target takes 11 (2d8 + 2) bludgeoning damage plus 4 (1d6) cold or fire damage. If it is Medium or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the cryomancer's space.
The cryomancer can only grapple one creature at one time. At the start of each of the cryomancer's turns, the target grappled by it takes 11 (2d8 + 2) bludgeoning damage plus 4 (1d6) cold or fire damage. A creature within 5 feet of the cryomancer can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.

BONUS ACTIONS

Ice Form (2/Day). The cryomancer takes half as much damage from all sources but cannot willingly move until the beginning of his next turn. A creature that touches the cryomancer or hits it with a melee attack while within 5 feet of it takes 7 (3d4) fire damage.


Paradoxical cryomancer.jpg

Cryomancers of the Khaosrealm are a paradoxical sight to behold. Their flames are freezing cold, while their ice form is hot to the touch and releases a scalding steam whenever they are struck. They can liquify their bodies and strangle their opponents while in their watery form, alternating between freezing and boiling temperatures as they coil around their struggling victims.

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