Kendo Blade (3.5e Prestige Class)

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Kendo Blade[edit]

He just stood there, and then the enemy was dead. I didn't even see him move.
—anonymous bystander

A Kendo Blade is a wielder of powerful augments to her abilities and her function is one similar to that of the rogue, in that she can quickly unleash powerful attacks to drop her foes before they even know she is there. The best tactics for one seeking to follow the road of Kendo Blade is to have come from a rogue or a similar class, as the Kendo Blades abilities allow her escape from danger quickly and to hold her own if cornered. However, not anyone can become a Kendo Blade, as they must follow the laws of the land. This does not mean just anybody's laws though, as the Kendo Blade can choose the government or leader whose laws best apply to her. Whether these laws are good laws for keeping the peace or the laws of an evil tyrant allowing for chaos and murder is of little consequence. Once chosen, though, the Kendo Blade must continue to adhere to these laws. Kendo Blades have often been seen as powerful assassins working for a government, quickly appearing and killing the opposition leaders and disappearing again just as quickly. That is, if they were even seen at all...


Prerequisites[edit]

  • Alignment: Any Lawful
  • Skills: Concentration 4 ranks, Tumble 3 ranks, Sense Motive 4 ranks.
  • Feats: Combat Expertise.
  • Abilities: Spring Attack
  • Special: Must have been deemed worthy by and existing Kendo Blade of at least 5th level.


Table: Kendo Blade
Hit Die: d8
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +0 +2 +0 Basic Skill, Leopard Stance, AC Bonus
2nd +2 +0 +3 +0 Basic Skill
3rd +3 +1 +3 +1 Basic Skill
4th +4 +1 +4 +1 Basic Skill
5th +5 +1 +4 +1 Improved Skill, Turtle Stance
6th +6 +2 +5 +2 Improved Skill
7th +7 +2 +5 +2 Improved Skill
8th +8 +2 +6 +2 Greater Skill
9th +9 +3 +6 +3 Greater Skill, Dragon Stance
10th +10 +3 +7 +3 Master Skill

Class Skills (6 + Int modifier per level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Class Abilities[edit]

Weapon and Armor Proficeincies: The Kendo Blade is proficient with all simple and martial weapons, as well as any special monk weapon, and light and medium armors, but not shields. A Kendo Blade loses all class abilities while donning armor or holding a shield.

AC Bonus:The Kendo Blade adds her Wisdom modifier to AC.

Leopard Stance: A kendo Blade gains the ability to enter a certain stance, granting her certain bonuses in combat. Entering a stance is a free action that does not provoke an attack of opportunity and can only be done on her turn. When you enter the leopard stance, you become more agile and graceful, giving you a +4 Dex bonus, +1 dodge bonus to AC, and one extra attack per round (see Flurry of Blows)

Basic Skills: A Kendo Blade learns certain combat skills kept secret to the Kendo. The skill begin at Beginner, then move to Improved, Greater, and Master. The Kendo blade must meet all requirements to learn that skill. Skill requirements are listed. If you choose, instead of learning a skill of a new level, you may choose to learn a skill from a lesser list (instead of learning a Greater Skill, you choose to learn another improved or Basic skill).

Abundant Step You may use Dimension Door once per day with a caster level equal to your kendo Blade level.

Slice the Air: 1/day You can make a single melee attack at a range of 30 feet.

Cry of the Gods: 1/day you let lose a battle cry that grants a +1 bonus to Attack, Damage, and deflection bonus to AC. This effects lasts for a number of rounds equal to your Kendo Blade level +1.

Swift Feet: Your movement increases by 10 feet. You may take this multiple times, the effects stack.

Ki Strike: Your Attacks are treated as being magic for the purpose of overcoming damage reduction.

Parry: You gain a +1 parry bonus to AC. You may take this multiple times, the effects stack.

Fight with the Mind: Int 13 needed. You may add your Int bonus to Attack rolls.

Turtle Stance: A kendo Blade gains the ability to enter a certain stance, granting her certain bonuses in combat. Entering a stance is a free action that does not provoke an attack of opprotunity and can only be done on her turn. When you enter the turtle stance, you fight defensively, giving you a +4 Con bonus, +4 parry bonus to AC, and DR 3/-

Improved Skills: A Kendo Blade learns certain combat skills kept secret to the Kendo. The skill begin at beginner, then move to Improved, Greater, and Master. The Kendo blade must meet all requirements to learn that skill. Skill requirements are listed. If you choose, instead of learning a skill of a new level, you may choose to learn a skill from a lesser list (instead of learning a Greater Skill, you coose to learn another improved or Basic skill).

Abundant Strike Abundant Step needed. When you perform an abundant step, you may immediately make a single melee attack at your highest bonus.

Slice the Air, Second Form: Slice the Air and BA +6 needed. 2/day You may make two melee attacks at a range of 30 feet.

Improved Cry of the Gods: Cry of the Gods needed. Same as Cry of the Gods, except all bonus' increase to +2.

Blades of Law: Ki Strike needed. Your attacks are treated as lawful for the purposes of overcoming damage reduction.

Mirrored self: Swift Feet needed. You may use Mirror Image once per day with a caster level equal to your Kendo Blade level.

Wholeness of Body: You may heal your own wounds. You can heal a number of hit points of damage equal to twice your current Kendo Blade level each day, and you can spread this healing out among several uses. If you already have this ability from another source (such as monk), the effective levels stack.

Dragon Stance: A kendo Blade gains the ability to enter a certain stance, granting her certain bonuses in combat. Entering a stance is a free action that does not provoke an attack of opportunity and can only be done on her turn. When you enter the Dragon stance, you gain the power of a dragon, granting you a +4 Str bonus, +2 to attack and damage rolls, and a -2 penalty to AC.

Greater Skills A Kendo Blade learns certain combat skills kept secret to the Kendo. The skill begin at beginner, then move to Improved, Greater, and Master. The Kendo blade must meet all requirements to learn that skill. Skill requirements are listed. If you choose, instead of learning a skill of a new level, you may choose to learn a skill from a lesser list (instead of learning a Geater Skill, you coose to learn another improved or Basic skill).

Abundant Strike, Second Form: Abundant Strike, BA +6 needed. When you perform an Abundant strike, You may make two melee attacks, one at your highest, the second at your highest -5

Greater Cry of the Gods: Improved Cry of the Gods needed. Same as Improved Cry of the Gods, except all bonus' increase to +3.

Slice the Air, Final Form: Slice the Air, Second Form, BA +11 needed. 2/day you may make a full melee Attack at a range of 30 feet.

Blade of Power: Blades of Law needed. Your attacks are treated as adamantine for the purposes of overcoming damage reduction.

Multi-Strike: Mirrored Self needed. Your mirrored images can make an attack at you full attack bonus, but deal half damage.

Master Skills A Kendo Blade learns certain combat skills kept secret to the Kendo. The skill begin at beginner, then move to Improved, Greater, and Master. The Kendo blade must meet all requirements to learn that skill. Skill requirements are listed. If you choose, instead of learning a skill of a new level, you may choose to learn a skill from a lesser list (instead of learning a Greater Skill, you coose to learn another improved or Basic skill).

Abundant Strike, Final Form: Abundant Strike, Second Form, BA +11 needed. When you perform an Abundant Step, you can make a full attack.

Form of the Gods: Greater Cry of the Gods needed. 1/day you can enter a Form of the Gods, granting you a +4 bonus of Attack, Damage, and deflection bonus to Armor. You also move at 150% speed and are effected as though Haste had been cast on you. This effect lasts a number of rounds equal to 3+con modifier. When you leave form of the gods, you become exausted.

Blades of Light: Blade of Power needed. Your attacks ignore non-magical, unnatural armor.

Complete Body: Wholeness of Body needed. You my heal 6 times your Kendo Blade level.

Rain of Blades: Multi-strike needed. You mirrored images deal normal damage.



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