Kazilleon (5e Creature)

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Kazilleon[edit]

Large monstrosity, lawful good


Armor Class 13 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft.


STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 13 (+1) 12 (+1) 13 (+1) 18 (+4)

Skills Performance +6
Senses passive Perception 10
Languages
Challenge 1/4 (50 XP)


Irridescent Scales. The color of the kazilleon's scales partially adapt to match the color of its surroundings. It has advantage on all Dexterity (Stealth) checks made to hide in vibrant surroundings.

Noxious Fumes. A creature that can smell that enters a 5-foot radius around the kazilleon must make a DC 11 Constitution saving throw or be poisoned until it exits the radius.

ACTIONS

Multiattack. The kazilleon makes two grab attacks.

Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage and the target must make a DC 10 Strength saving throw or be restrained.


Kazilleon.png

Kazilleons are very social creatures, which is strange seeing as how the smell emanating from them is hazardous to one's health. Their vivid green skin acts as a warning to other creatures to stay away, and helps them to blend in with the magical plants they typically dwell near.

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