Kazilleon (5e Creature)
Kazilleon[edit]
Large monstrosity, lawful good Armor Class 13 (natural armor)
Skills Performance +6 Irridescent Scales. The color of the kazilleon's scales partially adapt to match the color of its surroundings. It has advantage on all Dexterity (Stealth) checks made to hide in vibrant surroundings. Noxious Fumes. A creature that can smell that enters a 5-foot radius around the kazilleon must make a DC 11 Constitution saving throw or be poisoned until it exits the radius. ACTIONSMultiattack. The kazilleon makes two grab attacks. Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage and the target must make a DC 10 Strength saving throw or be restrained.
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Kazilleons are very social creatures, which is strange seeing as how the smell emanating from them is hazardous to one's health. Their vivid green skin acts as a warning to other creatures to stay away, and helps them to blend in with the magical plants they typically dwell near. |
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