Karakai (5e Creature)

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Karakai[edit]

Tiny beast, unaligned


Armor Class 13
Hit Points 1 (1d4 - 1)
Speed 15 ft., fly 60 ft.


STR DEX CON INT WIS CHA
5 (-3) 16 (+3) 9 (-1) 4 (-3) 14 (+2) 8 (-1)

Skills Perception +4
Proficiency Bonus +2
Senses passive Perception 14
Languages
Challenge 1/4 (50 XP)


Keen Sight. The karakai has advantage on Wisdom (Perception) checks that rely on sight.

Flanged Feathers. The karakai has advantage on Dexterity (Stealth) checks while flying.

Flyby. The karakai doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Mimicry. The karakai can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target must make a DC 10 Constitution saving throw, taking 4 (1d4) poison damage on a failed save and be poisoned for a minute. If it succeeds, the target takes half the damage and is not poisoned. If the target is a Small or smaller creature, it is also stunned while poisoned in this way.

Talons Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage. If the target is a Small or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the target is restrained, and the karakai can't use its talons another target.

BONUS ACTIONS

Cat on Wings While the karakai has a creature grappled in its talons, it may make a bite attack against it.


Of the raptorial urvogel firebirds, the most abundant by far is the karakai (Dolarakos ailoheirax or Pyrostrixus pennafelis depending on which school of thought on their taxonomy you subscribe to). These are the smallest of the raptorial urvogels and also the most social, with decentralized groups of dozens sharing overlapping ranges. They generally prefer small game, especially tiny rodents, but in groups can take down prey orders of magnitude larger than their five pound weight class. Their high intelligence has contributed to their reputation as tricksters in Pakardiant folklore for which they are admired, especially by the Firebird Clan who use karakai as their sigil. While listed as a "domestic" species, the process of karakai domestication is more similar to that of cats, where they semi-domesticated themselves due to close proximity with people, and really the only difference between wild and domestic karakai is the latter is found in a wider variety of color morphs and are very slightly smaller than wild individuals.
Karakai is deeply significant to the Karatoan, an order of Pakardiant warriors and hunters: falconry is part of the training initiates must master before they can take the title of Karatoan and most choose to work with karakai. This is because of their intelligence, sociality, and ability to punch above their weight, meaning they can flush large game or strike small game with largely equal prowess while most birds can only do one or the other. Even so however, goshawks are preferred for hunting by falconers overseas, as are dogs for flushing, as the same trait that makes karakai take to training so easily, their sociality and intelligence, makes them extremely demanding as companions: they can quickly get bored, depressed, and destructive if not regularly exercised or entertained and their intelligence can result in a frustrating contrarian streak during training. For international hunters they are novelty, but to the Pakardiant, karakai is a livelong companion who deserves the respect of their demanding care

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