Kaori Paragon (3.5e Racial Paragon Class)

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Kaori Paragon[edit]

The Kaori have a unique existence in the world, born by the union of both the savage Kerani and civilized Men. Often times, they must question whether to embrace their bestial nature, or their place in civilization... or perhaps, both.

The Kaori are named for the word that describes them in the Kerani language - it means "distant blood", and is sometimes the only acknowledgement that a Kaori receives from their true-blooded kin. They are typically the result of a union between Kerani and Man. Like Half-Elves, they are often subject to a great amount of derision by those who disapprove of such creatures, due to the longstanding enmity between the races of men and the Kerani tribes. On the other hand, those who seek to mend the frayed relations between their two races often look to the Kaori as a living link, and prize them for their unique capability for forging relationships and wordplay.

Due to their lives often requiring the navigation of many minefield of social interactions, many Kaori become naturally capable conversationalists and pacifiers. Still, owing to their human-like versatility, many Kaori forego the passive route in life, and instead heed the call of the more savage ancestors, taking up martial disciplines or attuning themselves with natural forces.

For more information on the individual characteristics and preferences of the Kerani, see the Kaori page.

Game Rule Information[edit]

Abilities: Ability scores vary for the Kaori: much like humans, their varied nature tends to deflect easy categorization. Still, commonly, Kaori tend to have high Constitution and Charisma scores.

Race: Kaori

Alignment: Usually neutral good.

Hit Die: d6

Class Skills[edit]

The Kerani paragon's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Knowledge (Local) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Speak Language (none), and Spot (Wis).

Skill Points: (4 + Int modifier per level, ×4 at 1st level)

Table: The Kaori Paragon
Level Base
Special Spells per Day
1st +0 +2 +0 +2 Natural Weapon: Gore, Divided Ancestry
2nd +1 +3 +0 +3 Skill Focus +1 level of existing spellcasting class
3rd +2 +3 +1 +3 Ability boost (CON or CHA +2) +1 level of existing spellcasting class

Class Features[edit]

All of the following are class features of the Kaori paragon class.

Weapon and Armor Proficiency

A Kaori paragon is proficient with all simple weapons, and with light armor and shields (except tower shields)..

Spells per Day

At 2nd and 3rd level, a Kaori paragon gains new spells per day (and spells known, if applicable) as if they had also gained a level in a spellcasting class they belonged to before adding the level. They do not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, etc.). This essentially means that they add the level of Kaori paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

If a Kaori had more than one spellcasting class before they became a Kaori paragon, they must decide which class gains this benefit at each level of Kerani paragon. If a Kerani paragon has no levels in a spellcasting class, this class feature has no effect.

Natural Weapon: Gore (Ex):

A Kaori paragon has adopted the gifts of their ancestry, and learned to user their horns in battle, just as the Kerani do. The horns are considered a natural weapon, dealing 1d8 damage plus the Kaori's strength modifier.

Divided Ancestry (Ex):

Unlike other racial paragons, Kaori can take levels in more than one racial paragon class. After gaining at least one level as a Kaori paragon, a Kaori can take Human paragon or Kerani paragon levels (but not both).

Skill Focus (Ex):

At 2nd level, a Kaori paragon gains the Skill Focus feat.

Ability Boost (Ex):

At 3rd level, a Kerani paragon’s paragon increases one of the following ability scores by 2 points: Constitution or Charisma.

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