Juvenile Reaper Leviathan (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Subnautica franchise, and/or include content directly affiliated with and/or owned by Unknown Worlds Entertainment. D&D Wiki neither claims nor implies any rights to Subnautica copyrights, trademarks, or logos, nor any owned by Unknown Worlds Entertainment. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Juvenile Reaper Leviathan[edit]

Large monstrosity, unaligned


Armor Class 16
Hit Points 153 (18d10 + 54)
Speed 0 ft., swim 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 16 (+3) 4 (-3) 10 (+0) 1 (-5)

Saving Throws Str +8, Con +6
Skills Perception +6
Damage Vulnerabilities cold, thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses blindsight 60 ft., passive Perception 16
Languages
Challenge 7 (2,900 XP)


Echolocation. If the reaper is deafened, it cannot use its blindsight.

Illumination. The reaper sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Water Breathing. The reaper can breathe only underwater.

ACTIONS

Multiattack. The reaper makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the reaper can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Shake. If the reaper is grappling a creature, that creature must make a DC 16 Strength saving throw, taking 16 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one.


Reaper leviathans are monsters of the deep and are talked about in legends, though these ones are its children. Not yet fully developed, juvenile reaper leviathans are wild, not knowing anything beyond killing, eating, and surviving. Juvenile reapers tend to stick close towards the surface of the oceans, attacking ships and smaller fish for sustenance.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: