Junpei Yoshino (Jujutsu Kaisen Supplement)

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Junpei Yoshino[edit]

Medium humanoid (Human), neutral evil


Armor Class 10 (Unarmored Defense)
Hit Points 20 (4d8)
Speed 40 ft


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Dex +2, Cha +2
Skills History +4, Investigation +4, Perception +3, Sleight of Hand +2
Proficiency Bonus +2
Senses passive Perception 10
Languages Common.
Challenge 2 (450 XP)


Cursed Energy. Junpei has 5 cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest.

Cursed Armor (1 Cursed Energy). on Junpei or another creature's turn, Junpei can give himself 5 Temporary Hit Points for 1 minute. He can only benefit from this feature again after 1 minute or after having his temporary hit points reduced to 0.

ACTIONS

Unarmed Strike. Melee weapon attack +2 to hit, reach 5ft., one target. Hit 4 (1d4) bludgeoning damage

Moon Dregs (3 Cursed Energy). Junpei can summon Moon Dregs within 5ft. of himself. It acts on the same turn as him and he can control it at will. He can only have 1 Moon Dregs at a time.

Once it's reduced to 0 hit points, it is dismissed. And Junpei can summon it again for the same cost, but when it has been reduced to 0 hit points twice, Junpei will have to take a short or long rest to summon it again. Finally, Junpei may choose to make it any size smaller than it is when he summons it, or after summoning it as a bonus action.

BONUS ACTIONS

Martial Arts. When Junpei uses the Attack action with an unarmed strike on her turn, he can make one unarmed strike or a melee weapon attack as a bonus action.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action on his turn, Junpei can perform 2 unarmed strikes as a bonus action

Cursed Patient Defense (3 Cursed Energy). Junpei can take the Dodge action as a bonus action on his turn.

Cursed Wind Step (3 Cursed Energy). Junpei can take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled until the end of his turn


Junpei-about-to-kill-Shota-29.jpg
Junpei about to end the life of Shota Ito, who is a second-year student at Satozakura High School and one of Junpei Yoshino's bullies.. [[1]]
Junpei is a reserved and apathetic individual with a distaste for other people. He has very negative views of people and society as a whole. If there existed a button that would kill everyone he hates, he wouldn't press it. However, if there was a button that would kill everyone who hated him, he'd press it without hesitation. He claims that he feels indifferent towards people and believes that it's no worse than hating them.


Junpei has 2 levels in the Jujutsu Sorcerer class.

Cursed Technique.

When a feature refers to Junpei's cursed technique, it refers to Moon Dregs.

Improved Durability.

This creature uses the Improved Durability rule.

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Moon Dregs[edit]

Large monstrosity (shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 17 (2d10(It gains another two dices every time the summoner levels up))
Speed 0 ft., 30ft. fly.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 17 (+3) 6 (-2) 11 (+0) 12 (+1)

Proficiency Bonus +2
Damage Resistances Bludgeoning, piercing and slashing damage from non-magical sources.
Damage Immunities Poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Understands it's masters' languages but can't speak them.
Challenge 1 (200 XP)


Cursed Weapons. The Moon Dregs' weapon attacks are magical.

Debilitating Poison. Moon Dregs is an extremely poisonous shikigami, however, that's not the only thing that makes it special. Its poison grants several detriments to the target depending on its endurance. Whenever a creature fails Moon Dreg's poison saving throw, it will gain the following effects depending on the severity of the failure:

  • The target loses 10ft. of its movement speed if it fails by 1 or more. For every -1 the target fails, it loses 10 more of its movement speed to a minimum of 0.
  • The target is knocked prone if it fails by 2 or more. The target must spend a bonus action to get up.

The target is affected by these effects for 1 minute, being able to repeat the Constitution saving throw at the beginning of its turns, ending the effects early on a success. Even if the target gets rid of the effects, it's still poisoned, and if it gets hit by Moon Dregs' Tentacles or stingers they must make a Constitution saving throw not to get poisoned again.

Body Protection. Moon Dregs can use an action or reaction to swallow a willing creature inside its body, allowing the creature to remain inside of it. Creatures inside Moon Dregs are under the effects of full cover and can leave by spending half of their movement action. Every time Moon Dregs moves, the creature moves along as well.

ACTIONS

Multiattack. The Moon Dregs makes two of the same attack, or one attack with its tentacles and another with its Stinger.

Tentacles Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit, the target must make a DC X(with X being the summoner's DC) Constitution saving throw or become poisoned.

Stinger. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage + 7 (1d8 + 3) poison damage. On a hit, the target must make a DC X(with X being the summoner's DC) Constitution saving throw or become poisoned.


jujutsu-kaisen-moon-dregs.gif
A Moon Dregs with its summoner, [2]

The Moon Dregs is a jellyfish shikigami that can be summoned. It has good defensive and offensive capability, with its deadly poison.

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