Jugadores (NEGRITES)
Negrites[edit]
Medium humanoid (Human), neutral good Armor Class 16 (Unarmored Defense)
Saving Throws Dex +5, Cha +5 Cursed Energy. Yuji has 46 cursed energy which he can expend. Cursed Armor. Yuji can spend up to 1 cursed energy to give itself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Yuji can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0. Cursed Strike. When making an Unarmed Strike, Yuji may spend up to 2 Cursed Energy, adding 1d8 Necrotic damage to its damage. This may also be used when the creature hits a Nat 20. This energy persists until he hits a target or 1 minute has passed. Taijutsu Initiate. Whenever Yuji spends cursed energy into his cursed strike feature, it counts as if he has spent 2 instead. However, it still cannot add more than 2 dice to the damage. Taijutsu Master. Whenever Yuji makes an unarmed strike, he gains a +1 bonus to its attack and damage rolls (already applied in the sheet). Taido Martial Arts. You can use the Cursed Blast of Blows, Cursed Patient Defense or Cursed Wind Step Cursed Martial Arts without expending Cursed Energy once per turn. Cursed Blast. You are able to reach beyond your sorcerer limits for a brief moment. Once per round for 3 cursed energy, you can raise the limit of one Cursed Strike to double your proficiency bonus. Cursed Martial Artist
Taijutsu Sorcery
Cursed Rain of Blows As a free action after you have taken Cursed Blast of Blows on this turn, you may spend cursed energy up to half of your proficiency bonus, rounded down, making a number of unarmed strikes equal to the amount spent to a maximum of 3. Additionally, your Cursed-Empowered Strikes may scale with your Strength or Dexterity modifier instead of your Charisma. Finally, you can choose and pick a Taijutsu Feat that you meet the prerequisites of. ACTIONSMultiattack. Negrites can make two unarmed strikes. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage + (1d8) necrotic damage. BONUS ACTIONSMartial Arts. Whenever Yuji makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action. Cursed Blast of Blows. Immediately after taking the attack action, Yuji can spend 3 cursed energy to make two unarmed strikes. Cursed Patient Defense. Negrites can spend 3 cursed energy to take the dodge action as a bonus action on his turn. Cursed Wind Step. Negrites can spend 3 cursed energy to take the dash or disengage action as a bonus action on his turn. Taijutsu Sorcery. Whenever Negrites uses the multiattack action, he can push, shove or grapple a creature as a bonus action. REACTIONSTaijutsu Sorcery. Whenever Yuji takes the Attack action on his turn, he may take the Dodge action as a reaction however this Dodge action only causes melee attacks against him to have disadvantage. If a creature rolls a natural 1 on a melee attack against him whilst he have performed this variation of the Dodge action, Negrites can make one attack against that creature if it is within range once per round. |
Negrites has 7 levels in the Jujutsu Sorcerer class. When Yuji scores a critical hit (It must be a Natural 20 for it to count) with an unarmed strike that benefits from Cursed Strike, he can choose to land a Black Flash. Before the damage calculation, roll a d6 to see how much additional Necrotic damage Yuji's Black Flash will add onto the damage roll using the table below:
In addition, the amount of dice he rolls from a critical with this attack will increase by one additional damage die, and the Black Flash simply does not occur if the attack wouldn’t otherwise hit(such as if negated by an ability or the attack roll isn’t a crit and doesn’t hit the opponent’s AC). Yuji's next attack on the same turn will trigger a Black Flash on a Natural 7 or higher, known as a Black Flash DC. For every other Black Flash after the second, the Natural attack roll must be 1 higher than the previous. (Ex. Third Black Flash lands on a 8, the DC becomes 9. Fourth lands on a 9, the DC becomes 10.) Failing to land a consecutive Black Flash results in the DC being lost, requiring another Natural 20 to regain it, beginning at the starting DC. In The Zone. Yuji gains the following benefits for a number of minutes equal to the black flashes he hit in the turn; the benefits will last from during the turn he landed the Black Flash until those number of minutes after it:
Blessed by The Sparks,Immense Cursed Energy.
Improved Durability. This creature uses the Improved Durability rule. |