Judgement, the High Prosecutor (5e Creature)
From D&D Wiki
Judgement, the High Prosecutor's Avatar[edit]
Medium celestial, true neutral Armor Class 25 (natural armor)
Saving Throws Intelligence +24, Wisdom +24, Charisma +24 Divine Power. All of Judgement’s attacks deal an extra 5d8 radiant damage (already included in attack). Innate Spellcasting Judgement can cast any spell up to 5th level from the cleric and paladin spell list at will, can concentrate on up to 2 spells at a time, and the following spells a limited number of times, using Wisdom as their spellcasting ability modifier (Spell attack bonus = +24, DC 32): 5/day:conjure celestial, divine word, forbiddance, gate, heal, holy aura, mass heal, planar ally, regenerate, resurrection, temple of the gods, true resurrection, true seeing. ACTIONSMultiattack. Judgement can make up to 4 attacks whenever they take the attack action. Spear of Judgement. Ranged Weapon Attack: +24 to hit, reach 120 ft., one target. Hit: 75 (10d8 + 30) piercing damage + 22 (5d8) radiant damage. The spear comes back to them after every attack, no action required. REACTIONSJudgement can make an opportunity attack whenever a creature moves within a 30 ft reach of them using their spear. LEGENDARY ACTIONSThe Judgement can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Judgement regains spent legendary actions at the start of its turn. |
Judgement is a deity that seeks balance between life and death. They will tip the scales towards either end to ensure the balance. When fighting, they prefer to not kill unless the creatures they are fighting are disrupting the balance. |
Back to Main Page → 5e Homebrew → Creatures