Judge Man (5e Creature)
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Judge Man[edit]
Large humanoid, any alignment Armor Class 20
Saving Throws Str +9, Con +9 Danger Sense. The judge has advantage on Dexterity saving throws against sources it can see. Reckless. At the start of its turn, the judge can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Unarmored Defense. The AC of the judge includes its Constitution bonus. ACTIONSMultiattack. The judge makes three attacks. Club. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage. BONUS ACTIONSRage (Recharges after a Short or Long Rest). The judge enters a rage. The rage lasts for 1 minute or until the judge is incapacitated. While raging, the judge gains the following benefits:
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This club-welding warrior battles to the end and will never surrender. Despite his choice of moniker the Judge Man is not legally recognized as a judge. |
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