Joel Ardale (3.5e NPC)

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Joel Ardale

CR 7

Male Human Spell Warper 7
N Medium Humanoid (Human)
Init/Senses +3/Detect Magic; Listen +14, Spot +14
Languages Common
AC 19, touch 19, flat-footed 16
(+6 Deflection, +3 Dex)
hp 7d8+7 (7 HD)
Fort/Ref/Will +6/+8/+9
Speed 40 ft. (8 squares)
Melee Unarmed strike +8 (1d8+1/18–20) or
Melee Kukri +8 (1d8+1/18–20)
Ranged Dagger +8 (1d8+1/19–20)
Base Atk/Grp +5/+6
Special Actions Negate Spells (5/day)
Spells Known (CL 7th):
Abilities Str 12, Dex 16, Con 12, Int 10, Wis 19, Cha 8
SQ Sudden Change
Feats Dodge, Mobility, Weapon Finesse, Spring Attack
Skills Climb +11, Concentration +11, Hide +13, Listen +14, Move Silently +13, Spot +14, Tumble +13
Possessions Kukri, daggers (5), 12 gp
Patron Deity The Spirit
Sudden Change (Su) On a successful Reflex save against an effect that would normally deal half damage on a successful save, Joel and all allies within 10 ft of him take no damage. He does not gain this benefit when wearing armor, unconscious, or under the effect of a mind-affecting effect.


Joel Ardale used to be a wanderer, but he eventually decided to settle down and make a farm. Now he watches the farm grow, and it is very prosperous thanks to Joel's Plant Growth spell. He has recently been approached by men who want to buy his farm, but has turned them all down. After a few months of this they have started sending thugs to try and force him to sell his farm or simply hand it over, but the thugs tend not to return. He can mistake the PC's as another band of thugs, or they could have actually been sent by those that want his farm.




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