Jenova Dreamweaver (5e Creature)
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Large aberration, lawful evil
Saving Throws Con +11, Wis +8
Inscrutable. Jenova is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell it refuses. Wisdom (Insight) checks made to ascertain Jenova’s intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Jenova fails a saving throw, it can choose to succeed instead.
Magic Resistance. Jenova has advantage on saving throws against spells and other magical effects.
Magic Weapons. Jenova’s natural weapons are magical.
Regeneration. Jenova recovers 20 hit points at the start of each of its turns.
Multiattack. Jenova makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 7) bludgeoning damage.
Vengeance. Ranged Spell Attack: +11 to hit, range 30 ft., one target. Hit: 14 (3d8) necrotic damage, and the target must succeed on a DC 19 Strength saving throw or fall prone. If the target attacked Jenova on its last turn, it has vulnerability to this damage and makes the save with disadvantage.
Special Attack (Recharge 5-6). Jenova uses one of the following attack actions.
The Jenova can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Jenova regains spent legendary actions at the start of its turn.
Teleport. Jenova magically teleports to an unoccupied space within 120 feet it can see.
The hideous creature called Jenova is said to hail from beyond the stars. Its grotesque form conceals an intelligent alien mind capable of unleashing otherworldly powers.
Calamity from the Skies. Jenova is thought to have arrived on the material plane thousands of years ago. Legends from that time speak of a fiery comet which fell from the sky, and of a terrible beast which devoured all that crossed its path. Since then the creature has been dormant, though in recent years it has begun to stir.
Unnatural Abilities. Jenova defies the rules of the material plane with its very existence. Its very shadow freezes any creature that it falls across, and if wounded it can strike back with bolts of dark energy. It can also let out otherworldly screams which ravage the mind as much as the ears, and conjure foul black rain which burns and rots whatever it touches.